Pixelorama v1.2.2 is out!
Artwork by Momo, one of the artists for v1.2's splash screen artworks.
Greetings everyone! We have another Pixelorama update for you! Today we are releasing version 1.2.2 to the world, and with it we bring a highly requested feature, a new dedicated gradient tool! Not only that, but you can now also export Pixelorama projects as Aseprite files, instead of just being able to import them.
We also fixed a quite serious bug, which made keyframe IDs conflicting with already existing keyframes when loading a pxo file. If you load a pxo file that has keyframes, you will unfortunately need to re-create them in order for it to work correctly, otherwise when you try to select, move, delete etc a keyframe, other keyframes will also receive the same operation, due to ID conflicts. Moreover, we re-wrote some of the code of the layer effect system to massively improve the performance of stacked effects.
If you wish to support us, you can become a Patron and receive exclusive awards, or buy Pixelorama on Steam, or from itch.io!

Full changelog of version 1.2.2:
Added
- Implemented a new gradient tool. #1591
- It is now possible to export projects as Aseprite files. #1603
- You can now adjust the time taken by frames in a tag without disturbing their relative duration ratio. #1312
Changed
- Integer zoom now zooms exponentially, just like the normal zoom. #1594
Fixed
- Fixed keyframe IDs conflicting with already existing keyframes when loading pxo files and adding new keyframes on them.
- Massively improved performance of stacked layer effects. #1591
- Fixed cel button preview acting like the cel is still linked, even if it got unlinked.
Happy painting, and keep pixelating your dreams! 🎨✨
Files
Get Pixelorama
Pixelorama
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool.
| Status | In development |
| Category | Tool |
| Authors | Orama Interactive, OverloadedOrama |
| Tags | 16-bit, 8-Bit, Animation, Drawing, Game Design, Godot, Pixel Art, Retro, sprite-editor, Sprites |
| Languages | Arabic, Catalan; Valencian, Czech, Danish, German, Greek Modern, English, Esperanto, Spanish; Castilian, French, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Norwegian Bokmål, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Romanian Moldavian Moldovan, Russian, Thai, Turkish, Ukrainian, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Accessibility | Configurable controls, One button |
More posts
- Pixelorama v1.2.3 is out - bugfix update22 days ago
- Pixelorama v1.2.1 is out!49 days ago
- Pixelorama v1.2, new possibilities for pixel art70 days ago
- Pixelorama v1.1.10 is out & v1.2 enters its beta stage!Apr 29, 2026
- Hotfix for v1.1.9Apr 13, 2026
- Pixelorama v1.1.9 is out!Apr 12, 2026
- Pixelorama v1.1.8 is out!Dec 31, 2025
- Pixelorama v1.1.7 is out, with an experimental Android version!Nov 29, 2025
- Pixelorama v1.1.6 is out!Oct 31, 2025

Comments
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Respect for being upfront about the keyframe ID bug instead of quietly patching it around it — telling users they'll need to recreate keyframes after loading old pxo files is the kind of honest breaking-change note a lot of tools skip. The gradient tool and Aseprite export both feel like real workflow asks finally landing, not just filler features.
Thank you very much, really appreciate the kind words :)