Nice app, but could you add X key shortcut to switch between left and right colors. More important is adding key to temporary select color picker, after picking a color tool return to it previous state
Hello. It works fine on my MacOS Catalina. The problem is that the latest versions of MacOS mark the launcher of unknown binaries as non-executable file. After you extract the .zip file, right-click on the .app file > show package contents, then open a terminal inside its Contents/MacOS folder. Then, type chmod +x Pixelorama . Go back to the .app file and you can now open it normally.
I see. That makes sense, although I haven't tried it yet. That explains why many Mac apps come in .dmg, because disk image also stores the permissions, right? If so, it would be nice if you pack it in .dmg disk image using disk utility.
Hello there, thanks for commenting. Unfortunately, Godot (the engine Pixelorama is made in) does not allow exporting in .dmg format if you're using Windows or Linux. In order to export to .dmg, we would need to do it from a Mac, which we currently don't have.
There's not much we can do right now about it since we don't own a Mac machine, but we'll update the install instructions based on what @rafaelgdp said!
hi, where can we have a talk ? i started to do some modifs... and i think you would be interested to get it ;) let me know please... would be nice to do some coop on this one uriel
Hi, I wouldn't mind helping to fork off of his project, don't want to put alot of work into it to find out we are recreating what he is building though.
Hello everyone and thank you for your comments! If you have ideas, suggestions, complaints, bug reports etc, feel free to open issues on Pixelorama's Github page, where I am more active!
Very nice, i've been using piskel but this would be ideal to use with godot. I have a few ideas if you want to look into it.
* preview window of animation sprite that can be scaled up/down, and play independently of the frames at the bottom (playing automatically at 12fps when program is started)
* moving the frames closer to the canvas layer window
* have up to 4 texture buttons for the brush sizes, optional textedit for larger values
* compare with Piskel, have the +, -, and clone keys embedded in the frame you have active.
* move the loop/playforward to bottom, bringing the + - CL keys closer to frames
* a checkbox to show/hide the onionskin
* up to 4 texturebuttons for onionskin, with optional edit box if you need more onion flavor
* more defined border around the line of frames at the bottom.
* hotkeys for the button 'frames' +,-,CL, etc . playing with the source, I added Z to create a new frame, X to delete a frame, and C to clone it
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Nice app, but could you add X key shortcut to switch between left and right colors. More important is adding key to temporary select color picker, after picking a color tool return to it previous state
Thanks for the feedback! We will take it into account for v0.6!
That would be great! Feel free to contribute your translation to our GitHub Repository https://github.com/Orama-Interactive/Pixelorama
Hello, someone else already provided a Polish translation, and it will be available in v0.6! Thank you for the offer though!
The Mac version .app doesn't open on the latest OS X, FYI. I think it said that it's a damaged file.
Hello. It works fine on my MacOS Catalina. The problem is that the latest versions of MacOS mark the launcher of unknown binaries as non-executable file. After you extract the .zip file, right-click on the .app file > show package contents, then open a terminal inside its Contents/MacOS folder. Then, type chmod +x Pixelorama . Go back to the .app file and you can now open it normally.
I see. That makes sense, although I haven't tried it yet. That explains why many Mac apps come in .dmg, because disk image also stores the permissions, right? If so, it would be nice if you pack it in .dmg disk image using disk utility.
Hello there, thanks for commenting. Unfortunately, Godot (the engine Pixelorama is made in) does not allow exporting in .dmg format if you're using Windows or Linux. In order to export to .dmg, we would need to do it from a Mac, which we currently don't have.
There's not much we can do right now about it since we don't own a Mac machine, but we'll update the install instructions based on what @rafaelgdp said!
Sorry if this is too dumb question, but can i move what i've drown? i mean, not moving the canvas, but moving the image inside canvas?
Currently you can't move the entire image. But you can make a selection with the rectangle select tool and move that while pressing Shift!
Cool! I sent you another PR.
hi, where can we have a talk ? i started to do some modifs... and i think you would be interested to get it ;) let me know please... would be nice to do some coop on this one
uriel
Hi, I wouldn't mind helping to fork off of his project, don't want to put alot of work into it to find out we are recreating what he is building though.
Hello everyone and thank you for your comments! If you have ideas, suggestions, complaints, bug reports etc, feel free to open issues on Pixelorama's Github page, where I am more active!
Very nice, i've been using piskel but this would be ideal to use with godot. I have a few ideas if you want to look into it.
* preview window of animation sprite that can be scaled up/down, and play independently of the frames at the bottom (playing automatically at 12fps when program is started)
* moving the frames closer to the canvas layer window
* have up to 4 texture buttons for the brush sizes, optional textedit for larger values
* compare with Piskel, have the +, -, and clone keys embedded in the frame you have active.
* move the loop/playforward to bottom, bringing the + - CL keys closer to frames
* a checkbox to show/hide the onionskin
* up to 4 texturebuttons for onionskin, with optional edit box if you need more onion flavor
* more defined border around the line of frames at the bottom.
* hotkeys for the button 'frames' +,-,CL, etc . playing with the source, I added Z to create a new frame, X to delete a frame, and C to clone it