
Pixelorama
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.

Do you need help on how to start, or are you stuck somewhere? You can refer to Pixelorama's official documentation.
IMPORTANT NOTE: The Android version is currently experimental and meant for Android tablets. The experience is not as enjoyable on mobile phones at the moment. It's still a work in progress and things may not work as well as you'd expect. Thank you for your understanding!
Current features:
- Wide Range of Tools: Customize your workflow by dynamically mapping tools to the left and right mouse buttons, making your creation process faster and more intuitive.
- Advanced Animation Support: Create animations with a timeline composed of layers and frames, including features like onion skinning, audio synchronization, frame tags, and the ability to draw while the animation is playing.
- Pixel Art Focused: Perfect pixel lines, indexed mode, and rotation and scaling algorithms tailored specifically to pixel art, like cleanEdge, OmniScale, and rotxel.
- Seamless Tilemap Creation: Use Pixelorama's tilemap layers to create rectangular, isometric or hexagonal tiles for your games.
- Powerful Layer System: Utilize clipping masks and non-destructive visual effects like outlines, gradient maps, drop shadows, and more. Perfect for experimenting with styles and compositions, as changes can be applied without altering your original artwork.
- Palette Management: Bring color into your canvas by choosing from pre-made palettes, importing your own, or creating custom ones inside the software to suit your unique style.
- Visual Effects: Multiple image effects for fine-tuning your artwork.
- Advanced Canvas Options: Utilize guides, rectangular and isometric grids, and tile mode to ensure seamless and precise pattern creation.
- Automatic Backups: Stay safe with auto-saved backups to recover your work in case of unexpected software crashes.
- Highly Customizable UI: Tailor the interface to your needs for maximum efficiency and a smooth workflow.
- Export & Import: Support for various formats such as PNG, animated PNG, spritesheets, GIFs and even videos.
- 3D Layer Support: Break the barrier between dimensions by bringing 3D models and shapes into your 2D canvas for unlimited creative possibilities.
- Command Line Automation: Automate file exports using the command line interface for bulk exporting and streamlining workflows.
- Project Metadata: Attach custom user data to layers, frames, and cels, making it easy to integrate with game development and other creative processes.
- Extension Support: Benefit from free, community-made extensions, such as tools that convert your 2D pixels into 3D voxels.
- Fully Open-Source: Pixelorama is open-source, licensed under the MIT license, guaranteeing free updates forever!
Make sure to visit our website for more information and join our Discord community server!
Find the source code on GitHub!
And if you like, consider helping us by donating, or becoming a Patreon!
Make sure to read the Troubleshooting page if you are experiencing any issues. Especially if you are a Mac user.
| Status | In development |
| Category | Tool |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Release date | Jul 29, 2024 |
| Rating | Rated 4.9 out of 5 stars (758 total ratings) |
| Authors | Orama Interactive, OverloadedOrama |
| Made with | Godot |
| Tags | 16-bit, 8-Bit, Animation, Drawing, Game Design, Godot, Pixel Art, Retro, sprite-editor, Sprites |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | Arabic, Catalan; Valencian, Czech, Danish, German, Greek Modern, English, Esperanto, Spanish; Castilian, French, Hungarian, Indonesian, Italian, Japanese, Korean, Latvian, Norwegian Bokmål, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Romanian Moldavian Moldovan, Russian, Thai, Turkish, Ukrainian, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Accessibility | Configurable controls, One button |
| Links | Steam, Homepage, Patreon, Source code, Documentation, Mastodon, Bluesky, YouTube |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Pixelorama v1.1.10 is out & v1.2 enters its beta stage!78 days ago
- Hotfix for v1.1.994 days ago
- Pixelorama v1.1.9 is out!95 days ago
- Pixelorama v1.1.8 is out!Dec 31, 2025
- Pixelorama v1.1.7 is out, with an experimental Android version!Nov 29, 2025
- Pixelorama v1.1.6 is out!Oct 31, 2025
- Pixelorama v1.1.5 is out!Sep 06, 2025
- Hotfix release - Pixelorama v1.1.4Aug 13, 2025





Comments
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ωραίος!
hi, I love this app a lot - but I was having trouble running it on my lenovo yoga l380
the touch screen was just not playing nice with it (lots of randomly like, line being pulled across canvas) and needing to restart if I wanted to try using the app in "tablet mode"
at the time I was running windows 10
and these problems may have been fixed since then
but just wanted to say that that mightb something to look into - otherwise loved the app ^w^
edit: and THANK YOU for the linux builds, highly appreciated
How do I import a palette? I have either gpl or png files i can use. Cheers
Hello! You can simply drag and drop the palette files into Pixelorama, or open them from the File menu and selecting Open. More info here: https://pixelorama.org/user_manual/palettes#palettes-import
Great Thanks. I was struggling to find a button ✅ n the same place as the pallet and all the other palette buttons. Maybe there should be something there too... Or een just a hint. Cheers
Great tool. I love it! Thanks for the Linux builds. :-)
Thank you very much!
Any info about releasing 1.2? I would use it as flatpak.
It's in Release candidate stage so i think it should be available in a couple weeks https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/master
I would avoid nightly ;)
Are there plans for google play store?
I would buy it a second time.
edit: anything is wrong with the nightly links: "Sorry, only *.zip downloads are supported by nightly.link for the moment."
No worries, i was just telling you the estimated time based on current status.
Android release would likely be free. Play store isn't planned to my knowledge, it was originally planned to be published on F-Droid though recently there there are are some potential problems whith this approach (for details see https://orama-interactive.itch.io/pixelorama/devlog/1487558/pixelorama-v119-is-out)
If the nightly links are broken try these (they are in Release candidate stage so they are close to stable):
Linux 64bit: https://github.com/Orama-Interactive/Pixelorama/actions/runs/29092152987/artifac...
Pixelorama-Linux-ARM64: https://github.com/Orama-Interactive/Pixelorama/actions/runs/29092152987/artifac...
We will most likely release it on Play Store and F-Droid at some point, but the Android version is still in an experimental stage. It needs more UI improvements, polishing and touch-related features in order to be production ready. Once we reach that stage, we will look into releasing it to stores :)
thx for that info :)
I saved my file but now its saying that it can't open it anymore. I don't know what I did wrong the file itself is there but it won't actually open it. Very unfortunate to happen during artfight..
That's unfortunate, but there should be backups available from Help > Restore Backup
THANK YOU SO MUCH
Hi, the program is really nice however it won't seem to work with my drawing tablet. From what I can see is that the part of the program that allows you to draw will not sink with the pen, the actual cursor will and everything else works fine with the pen, it just won't move with the pen when drawing. Drawing with mouse is always an option I suppose however that really hurts my wrist :(
I managed to fix it :D if your also struggling with this go to edit then preferences then all the way down to driver. I got mine to work by setting Tablet Driver to Dummy however wintab also worked for my device.
Deserves more recognition.
Glad you think so! We want to do some more promotion to eventually make it more known, but anyone is welcome to help by spreading the word! 💚
Hope it'll help! (Survival Rift's credits)
Thank you very much, we greatly appreciate it!
I realy like this very intro friendly for pixel art
Thank you, glad you like it!
Muchas gracias por existir, no sabia que hubiera otra opción además de Aseprite o Piskel, gracias.
💚💚💚
this is really bad
i take that back
So with the 3d options, does anyone have a suggestion for importing and posing a 3d person obj file?
It's likely that your system time is wrong, in your windows time setting you should set it to take the hour from internet.
Oh God, it's true, thank you so much, I really appreciate it.
Glad to help
working on demaking geometry dash for windows XP, this looks like the perfect tool for the sprites (havent tried it yet, just saying) :3
Thank you very much, hope you will like it! Just keep in mind that Pixelorama itself will not run in Windows XP, you need Windows 10 or 11 to run it
I know it says that there's audio synchronization in the description, but the feature doesn't seem to actually exist in the program. :(
You have to make a new AudioLayer, or drag and drop an MP3 File in Pixelorama
Also, if you have created audio layers and cannot hear any sound, make sure that the "Use dummy audio driver" option is disabled. You can find it in Edit -> Preferences -> Performance.
Amazing tool! I always wanted to learn pixel art, this is by far the most approachable tool I've used, thank you! :)
Question: I see there's a way to export a GIF on the online version, but I don't see a way to change the export format on the downloadable Windows version. I'm on W10.
Thank you very much for the kind words! :)
You can change the export format on the file dialog window that appears when clicking on the "Browse" button. It should have a dropdown list next to the file name that contains all available export file types. Alternatively, you can just manually rename the "png" extension to "gif" from in file name.
Haha, I feel dumb. For some reason I didn't think that would work, I should've just tried it... :)
Thank you so much!
ran this thru virustotal and it had 1 flag
trapmine Malicious.moderate.ml.score
could anyone let me know if its virustotal having a mistake or something else?
Hi, As long as it's downloaded from the official sources (here and Stream and GitHub) it's completely safe.
Antivirus complaining is a known issue and happens because the application is not signed.
https://pixelorama.org/troubleshooting/#windows-defender-flags-pixelorama
im using a XP-Pen tablet for this on steam but it auto pans entire grid in an infinite pan right so its unusable how do i set it to not auto pan when i create new project?
Hello! This probably means that either Space or the middle mouse button is constantly being pressed. If nothing is being pressed, it may be an issue with the tablet driver if you are using Windows. You can try changing it from the Preferences, as shown here: https://pixelorama.org/troubleshooting#drawing-is-very-slow-when-using-a-drawing...
Hi, this is a global bug (also Steam), but I have a local fix (requires a project rebuild). https://astersan.itch.io/pixelorama-tablet-fix
Hello, thank you for the contribution! Feel free to open a pull request on GitHub so we can test it out!
Hi.
I'm currently using your tool, thanks for it.
There one thing I wanted to ask about selecting. When I select a part of my sprite with a mirror mode, selection happens from both sides (where I selected and on opposite side), but when I try to move my selection both parts move at the same direction. Is it possible for my selection movement to be impacted by current mirror modes?
Here I wanted to move selected items away from center.
Hello! This is not possible at the moment unfortunately. We may attempt implementing this in a future update, but it will be a challenge with the way the selection system is currently coded, so we can't promise anything at the moment.
It's fine 👍
Considering that this feature requires all selection system changed, this might not be the thing you should worry about much.
I will like your program as it is now anyways.
Hey I noticed you have a .apk file, I was wondering how you built it? And what language this was coded in! If it's C++, I'd be very interested in what builder you used for an APK. Thanks!
Hy, the apk file is generated using the Godot Game Engine, The software is written in GdScript language.
Not sure if anyone else would need this, but is there a way to export each *layer* as spritesheet cell?
I have an item I'm making for a game that has 16 pieces (Basically an intricate wig) separated into layers that are going to overlap in the game and be physics animated.
Putting it in animation frames would be weird because then I think I couldn't see all the pieces together as a whole in Pixelorama.
Thanks!
Hy i think you are looking for the LayerSpritesheet extension.
Edit: it seems the link i pasted gives warning for me, if it does, you can ignore the link, and open readme through pixelorama's official extension explorer instead.
You can directly download it through Edit > Preferences > Extensions > Explore online.
Ooooh that's awesome, thank you!
This feature will also be available built-in in the next stable version of Pixelorama, v1.1.9 :)
Great for Roblox games :)
Thank you, glad you like it!
Hello! I want to say thank you for creating this wonderful tool and all the work you put into it! Tried it and love it instantly!
I just found out that quick color picker(the one appear in the shortcut setting) use different option from color picker and it seem like there is no way to change pick mode for it.
Also I am a hobby artist myself and I want to politely ask is there any plan to add liquidify tool?
It is a brush tool let you deform part of a layer to quickly fix proportion & silhouette and it is a very useful feature among digital painting softwares like Clip Studio Paint or Krita.
Hello, thank you for the feedback! Yeah, at the moment there is no way to change the pick mode of the quick color picker, you can only change the color picker tool's pick mode. As for the liquidify tool, there are no plans at the moment, but we will keep it in mind for a future version!
I like this tool very much but all my shortcuts became unset after updating to 1.1.8
I really want to know how should I fix this!
Hello, you can go to the Edit menu, Preferences, and under the Shortcuts category, click on the Reset button. This should fix the issue :)
Thank you so much!
This must have happened during one of the last updates, but suddenly not every one of my mouseclicks (when painting) registers in the program. At first I thought my mouse is broken, so I fired up KolourPaint to see if it persists, but no, everything worked fine.
Like, when I draw a straight line, sometimes it interrupts. Same with singular clicks, sometimes it does not register.
Ok I modified the density value without noticing. That's not even the first time this happened. Wish this was placed somewhere else, since I don't need it, and it's easy to accidentally modify while your changing the brush size.
I use ctrl+mouse wheel to change the brush size
13/10 Would Recommend (and have, and plan to continue!)
I recommended Itch to add Pixelorama to the list of tools that creators can list as having used on their projects. For the game I'm developing presently, my entire pipeline for art assets is Pixelorama & Tiled and I've yet to have need of anything else.
~ Cpt. Can0pen3r
(Image created with Pixelorama!)
Thank you very much for the kind words! And good job with the artwork, it looks amazing! :D
I have really been enjoying doing my game dev on Pixelorama! The tileset tool is very useful. Is there an easy way to export my tileset so that each tile is a seperate image file? I want to be able to import it into my game engine that way. Thank you for this awesome tool and for making it open-source!
Hy, this should be possible through making an extension
Edit: it seems this feature was just added today so i think it'll be available by default in pixelorama 1.1.9
(You can try it out through the nightly build https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/master )
I’ve been using Pixelorama for pixel art creation and editing, and it’s definitely one of the more intuitive tools I’ve tried. The clean and easy‑to‑understand interface never gets in the way. Thoughtfully designed, it was incredibly helpful for someone like me who hadn’t done digital drawing on a PC in over a decade. The hover‑to‑see keyboard shortcuts really helped me get back into the rhythm.
What I appreciate most is how simple and uncluttered everything feels without losing functionality. All the essential tools are right where you expect them, and nothing is buried behind confusing menus. It’s only when you switch to other art programs and go hunting for a basic feature that you realise how polished and well‑designed Pixelorama really is.
It does exactly what you need for pixel art: no distractions, no bloat, just a smooth, focused workflow. And since it’s open‑source, it’s actively improved and fully editable for anyone who wants to dig deeper.
A great choice if you want a lightweight, approachable, and thoughtfully designed pixel art editor.
Thank you so much for the detailed feedback! It is a relief to hear that the interface is clean and easy to comprehend. We are doing our best to make Pixelorama both easy to use and powerful at the same time, and it is amazing to hear confirmation that this is indeed the case.
We will do our best to ensure that our future updates, while adding more and more features, remain intuitive and easy to use. And of course, suggestions for improvement are always welcome!
Cooll
Thank you!
I'm also using the Windows 64 bit version if that helps.
I like this tool except can you help? I can't seem to find the rotation property for a selected thing unless I change a property. It is quite annoying. Please fix!
I think it's intentional for rotation options to not appear till rotation actually starts but i guess we can change it if it's required 🤔
( Some tips)
## Skew
There aren't "visible" icons for it (rotation) but you can move the mouse slightly outside these positions, you can skew the selection (the mouse will change icon)
👇
0----0----0
| |
👉 0 0👈
| |
0----0----0
👆
## Rotation
For rotation, it's similar but this time, the mouse should be near the edges.
(The mouse icon will change to a pointing hand). When you start rotation, a pivot will also appear that you can drag around as well 😁
👇 👇
0-----0-----0
| |
0 👉 0 0
| (Pivot) |
0-----0-----0
👆 👆
Yeaaah sorry, I couldn't rotate the selection too, it's confusing
Instead of pointing hand, it should change to rotation icon and that would likely solve the issue.
Interesting take on the pixel editor - seems more "professional" than Aseprite.
I wish there was a way to show the left/right tools in a fixed location instead of over my work, like nice chunky icons in the corner of the canvas. (Still, will see if I get used to it.)
I find all of the default color themes to be pretty fugly (sorry). Any way to create a theme or is there a place to download different ones? (The extension "store" doesn't seem to have any)
New themes can be added via extensions, e.g https://pixelorama.org/extension_system/extension_examples#add-a-theme
Could you optimize the controls to allow undoing a drawing due to mistakes, or to be able to draw *only* with the stylus without it detecting the touch itself, except for the aforementioned? (thank you so much for this app 🥹)
Hello, you are referring to the Android version, right? Eventually we will add more buttons in the interface to allow for quick undoing and redoing, without you needing to go to the Edit menu and undoing from there. We'd also love to also add gestures for this, once we figure out how to implement them. As for drawing only with stylus, this will also be hard to do, as we'd most likely need to make our own system for this, as I don't think Godot (the engine we use to develop Pixelorama) has any way to differentiate between stylus and finger. We will definitely work on these issues however before the Android version is considered ready to use.
I cannot see the tools on the left side of my screen all I have is the line tool and color sample tool chosen and I can't switch
Hy, you may be on the wrong layer type.
can you see if switching to a Pixel Layer fixes this?
How exactly do I switch to a pixel layer, actually I figured out how to do this thank you.
hello.
How do I import a tileset in Pixelorama?
There’s still not enough information about the TileMap layer, and there aren’t even any YouTube tutorials yet. I couldn’t understand it just from the page below.
https://pixelorama.org/user_manual/tilemaps/
Sorry for the late reply 🙏
The tilesets (if you already have one available in the form of Sprite sheet) can be imported through File>Import. After import is successful, tilesets will appear in Project menu>Project properties.
When making a new TileMap layer, a dialog will appear, in this dialog, you will be given an option of
If you want to use a different tileset later, then that can happen as well. (You can switch between which tileset is used by the layer at any time)
After creating the Tilemap Layer, a new panel will be visible
From here on you can check this tutorial, it's for Aseprite but pixelorama does the exact same thing, the exact same way😁.
Hope this helps 😄
Thanks, I got it working. It’s a bit quirky.
However, it seems that the tileset and the tilemap have to be on the same Tilemap layer — is that correct?
Also, the import option for the tileset wasn’t in the top menu. I was able to import it by dragging and dropping, though.
No, multiple tilemap layers can share the same tileset. (Think of tileset as a kind of Palette). You can change the tilesets used by a layer at any time through layer properties (right click layer button to see layer menu and select properties)
"File > Open file" does all the importing. You don't need a separate option. After you open the image file, a dialog appears, it is here that you tell pixelorama what kind of import you want
thanks,i understood about it to some context
Hello.
Does Pixelorama have map-editing features like Tiled?
I wasn’t able to find such a feature myself.
Hy 👋, At the moment It has tilemap layers https://pixelorama.org/user_manual/tilemaps/
thanks!!i was using the old version.
i use to new version for tilemap layer.
This is my DEFACTO pixel editor now! I love it! One feedback though, can layers be it's own panel vs being apart of the animations timeline? I'd really like to move it without moving the entire animations panel. I use a LOT of layers generally
Thank you very much! At the moment this is not possible unfortunately. We could look into implementing some sort of detaching feature to make the layers into a separate panel, but I'm not entirely sure how easy that would be to implement yet, nor how it would look as an option in the interface.
Or maybe even just make it be a toggle to be either a layers panel, timeline or both? I'd be happy with that! Then I could have a paint layout and an animation layout.
When using the Windows version I tried to save my art but the software wouldn't let me select a place in my files to save it and when trying to access it again I could not find it and the open last project option gave me nothing
Hello, can you provide more information as to what happens exactly? Are you trying to save a pxo file or export an image file? Does it show any errors when trying to save?
it does not give an error code and I was trying to save a file not export
WoW that's awesome application, thank you for making it! I was trying into pixel art and randomly found this application. I hope more people will find out about this application ( ദ്ദി ˙ᗜ˙ )
Thank you, it means a lot to us!
I was just looking at Overloaded's philosophy here: https://github.com/OverloadedOrama and it's something that I not only agree with, but I'm actively working towards. Looking at these comments, the joy that you're bringing to artists from all walks of life with this software, I'd say that you're well on your way to achieving your goals! So a toast to Team Orama! Here's to many more releases!
This is very sweet, thank you so much! Your kind words and your support means a lot to us! We feel very blessed to have such an amazing community :D