To resize your image, you can go to the Image menu and select Scale Image. In the next version, you will be able to scale selected parts of the image too.
I really like your app. I have a question. Would it be possible to add/change few things? And I mean:
- add a possibility to change the move selection shortcut from shift to something else, or change the whole selection tool to be like in other graphic apps (which means dots in the corners and/or on the sides of selection box to change the size, rotation and to move a selection without holding shift)
- add a possibility to move what I drawn on layer without selecting it with selection tool.
If it's not possible or you just don't want to do it, then it would be completely okay. After all, it's a completely free app.
Hello. Currently, you can only switch between a rectangular and an isometric grid. There is no way to add a custom grid, but it is an interesting idea. Is there a software that lets you do that so we can take a look at how it would work? Thanks!
This is most likely related to this issue https://github.com/Orama-Interactive/Pixelorama/issues/159 and it may be resolved if we change some settings. Are you using an hiDPI monitor? Blurriness can also come by setting the display scale of the application (under Edit, Preferences, Interface) to a non-integer value. Make sure it's set to either 1, 2, 3 or 4 to avoid any blurriness.
First of all, THIS IS SO COOL! You said you made this with the Godot Game Engine?! THAT'S AMAZING! I DIDN'T THINK IT WAS POSSIBLE TO MAKE SOMETHING LIKE THIS!
Secondly, I just tried it and it's pretty impressive: drawing pixels, choosing the colors for the palette, saving the file to the computer. It's all things I didn't think were possible to make in the engine!
Thirdly, I got a bit confused earlier with the save and export button
As for save and export, save is used to save .pxo files, a custom Pixelorama project file type and export is used to save your project as .png or .gif!
i've been using this for my game, very nice program. i really like how it you can have two tools selected at the same time with the left and right mouse buttons. i do have some suggestions however:
it would be really nice to be able to click and drag frames around on the timeline (even better if you could also select multiple frames by shift clicking). working with animations longer a few frames feels quite unwieldy right now.
i wish there was an option to sync options between both the left and right tools (mirroring, pixel perfect, size, etc).
it would be useful if the pixel indicator was mirrored so you can get a better sense of the symmetry
also, is there some sort of development timeline somewhere for future planned features?
Hello, thank you for your feedback! We have some timeline improvements planned for future versions which include your first suggestion. We will also consider more the rest of your suggestions as well!
Been using this for few days now. And it seems to be too performance intensive, I have 8GB ram pc and it consumes 1.5 alone. Is this normal for a pixel art software? if it isn’t hopefully it gets improved.
Hello. Does it consume 1.5GB from the start, or does memory usage keep increasing the more you add stuff? The more you do, the more memory usage increases, but if it's too much from the start then it isn't normal.
I really love this pixel art software but I wish it had a sort of color-wheel (not sure what this is actually called) as a sort of companion to the color palettes.
So you'd be able to pick a color much easier if it's not a part of the palette you're currently drawing with.
Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.
Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!
Right now palettes are stored in the application's files and are the same for all projects, but if project-specific palettes is a feature that is desirable, we could implement in in the future!
I love making art and i recently found out about this program.
This has a "Learning Curve" and something's i want to talk about.
1. You don't need an animation if ur undoing something. well on win 32 versions.
2. I primarily use "pixilart" as its an online art tool, but i would like somethings added into this program. (" Like more built in palletes, A pop-out preview of ur drawing ") but i won't see this being added.
Anything other than that i can call this program an Aesprite "Alternative"
:) A Man Far Far Far Far Far Far Far Far Far Far Far Far Far Far Far Away :)
P.S.
I Would want a community place inside the program where you can pick color pallets made from others. And quickly find what you're looking for with a category of searching with a "tag system" to tag your pallete a specific color like (" Green ") (" Red ").
Oh hey, I see an open source art program project, I follow, simple man here. This program has some good ideas like the double tool concept which is pretty damn handy and the animation/layer UI similar to aseprite that is very good, but lacks very basic things for a pixel art program, such as a color selection map, shape tools and commonly overlooked but very important whole number zoom stepping (that means the zoom steps from 100% to 200%, 300%, etc, no inbetweens) pixel art really needs those.
Thank you very much! You'll be happy to hear that the next version, v0.9, will have shape tools and an overhauled selection system. We'll also keep in mind your suggestion about zooming. Can you clarify on what you mean by a color selection map?
Basically some sort of color wheel/triangle/square/whatever shaped map to select colors from and sliders such as value, hue, saturation, luminosity, alpha. These are for selection your colors and making your own pallette in the program itself and it's a standard for painting software.
I’d like to second the suggestion about zooming. Yesterday I was trying to find a way to have the preview window at 200% and I didn’t find a way. It’s very easy to set it at weird zoom levels that produce pixel artifacts.
Thank you for the effort you make in replying to so many comments.
This app is great ! I already tried to make some sprites for my project. There's one suggestion i'd like to add. Could you make Layers tab be in portrait mode, to be on the left or right window anchor? Because it's a bit crowded when you got 5 layers you can only see one at all times.Or at least drag-and-drop option to rearrange Editor, Layers, ColorPicker, Tools :D Good luck with your further development team :D
Thank you! We will most likely do something about that in the future. We want to make the UI more customizable so that the user can have the layout they want! :)
This is a very interesting idea. We really like AI, but this feature would be very hard to implement because of its advanced nature. Our goal right now is to implement more basic features that are missing! :)
It’s not as mature as Aseprite yet. But Aseprite is not open source anymore (although the developers still take advantage of the open source community to make a profit) and we really need an alternative.
You can import PNG files by going to the File menu and selecting Open. Alternatively, you can drag and drop your files into the application for quicker importing.
Huge fan of your app! I needed something to replace GraphicsGale that could work on Windows and Linux, and I thought I was settling at first... but no, this has all of the features I want, none of the bloat, and the UI is awesome. Thanks so much!
Alright so, my OpenGL isn't supported, I don't know how to check what OpenGL I have, so I can't tell ya. I have a Lenovo Miix 630, so maybe that can help.
Hello. It looks like Lenovo Miix 630's GPU is Adreno 540, which does support OpenGL ES 3.2. Pixelorama requires OpenGL 2.1 minimum, so it should be working. Do you have the latest drivers installed?
It is possible that this happens because your computer has an ARM-based CPU, while Pixelorama's binaries are x86/x86_64. It seems that currently there are not much we can do about this, as Godot, the engine we are using to develop Pixelorama, does not currently support ARM support, neither for Windows nor Linux. Your best bet right now may be to use the Web version, or, less trivially, compiling Godot yourself. I did some research and it looks like someone else with the same computer as you had the same issue with Godot. https://www.reddit.com/r/techsupport/comments/luav2n/opengl_problem_with_godot/
For what it's worth, Pixelorama is running well for me on my arm-based Apple Silicon :) But possibly due to the translation software included doing it's background magic.
brilliant however I found a bug if you open a bunch of tabs leave the page for a bit come back the back up message is so long that it doesn't show the button because it is pushed off screen. I can't use it any more sadly because of this.
As just an idea mould it be better to fix the bug if you let the message be able to be dragged by the user like the create new tab thingy ma bobby. It is amazing btw im trying to make a precision platformer but doing pixel art is so enjoyable in Pixelorama i just can't stop myself.
Hello, thank you for the feedback! Are you referring to the popup window that appears if Pixelorama crashes and you open it again to load the saved back-ups? This window can already be dragged by the user, if the mouse is on its top, where it says "Please Confirm". Alternatively, you can press OK (or Enter) to load the backups and close Pixelorama normally. The backups will no longer appear. If you don't want to do that, you can use the arrow keys to navigate between the OK and the Delete button. When the message appears, press the right arrow button to select the Delete button and then hit Enter.
We will take a look at the issue and fix is so this no longer happens!
I love pixelorama, it is my main tool for art whenever I dabble with game design in my spare time. I was wondering if there are any plans for a replace color tool? I am also curious if there is anything in the works for streamlining tileset creation/workflow, similar to Tilesetter, and maybe Godot resource exporting for things such as autotiles, etc. I'm mainly just curious, I understand the intricacies involved with software development that make many of these tasks potentially non-trivial.
Hello! Thank you for the kind words! :) You can already replace colors with the bucket tool by selecting the "Same color pixels" fill area in the tool options. This will replace all of the pixels of the current cel of the same color, with another color.
As for your other requests, we would like to work on them at some point for a future update, but they're not in our current plans yet. Right now we are focusing on remaking the selection system for v0.9!
Hello, i download pixelorama, and if i tried to open, windows said me that he blocked danger for my pc. Have i ignore it? I know in the program arent viruses or things like this, but i wanted ask if hapennds to you. Thanks for reply.
Hello! This happens because Pixelorama is not a signed Windows application, so Windows automatically does not trust it. But you can safely ignore the message and your PC will remain safe! :)
It has been a while since my last comment but I wanted to let you guys know I'm still using this editor and I love it. But I also have a point of feedback. I experienced both on my Linux as my Windows performance issues the longer I use Pixelorama. As in, my pc runs slower. Also, I noticed the editor becomes slow the more frames I have. This is especially annoying when I edit tilesets, which I separated in frames. But aside of that I love it. And I'm sure the next version will be much better.
Thank you for the feedback! We've heard about performance issues from other users too, and we're planning to attempt to make more optimizations after the next version. If it's possible, could you provide some information about your machine's specifications? Like your CPU and RAM. Thanks again!
All right, thank you! As for the errors, it is possible that they occur from GDScript memory leaks. If I'm not mistaken, the next version of Godot will have them fixed.
I also would like to add that I get several c++ errors while running Pixelorama from my terminal. I don't understand shit of them, like with most C++ errors and I am not entirely certain if they have anything to do with my issue. However, I do wonder if it doesn't have anything to do with bad memory management within Godot But that is just a wild guess and definitely something you could pick up with the Godot devs.
Magnificent. Sadly, it doesn't complement Tilesetter as much as I thought. Using Aseprite or Paint.net, you can simply copy the selection and paste it straight into Tilesetter without having to save the drawn sprite tile. Just select the drawn pixel art, CTRL-C (copy), go to Tilesetter, and CTRL-V (paste). Rinse/Repeat
But it's definitely a very good software for making pixel art. I also really like the built-in capabilities for animation. Although I really hope to see other more common features gets added, like: CTRL-A (Fill selection) and some more.
Still, since this is open source, I would highly recommend it!
Thank you for your feedback! Unfortunately, clipboard sharing between other applications is one of Pixelorama's limitations, and we're not sure how to deal with it yet, but we are aware of it and we will try to do something about it in the future.
As for your other suggestion, version 0.9 will come with an improved selection system, which improve the rectangular selection tool a lot, possibly add new selection tools, and add all the other common features that you can find in other software!
oh, I guess I could see how it's a problem, I don't think Godot has an interface to access Windows OS Clipboard other than getting String/Text stuff. I'll be cheering you guys on, I can't give back anything as of yet, but it's now my go-to for pixel animation!
Yeah this is a Godot limitation, but it may be possible to work around the issue with GDNative. We will most likely look into it at some point. And thank you for your support!
You can, but they might get lost here after time passes. You can join our Discord server and post your art in #art-showcase if you like. You can also post it on your personal Twitter or Instagram if you have, and if you tag and and include the hashtag #Pixelorama we may repost it! If you have better ideas of places to post your art, feel free to suggest!
i'm not asking i'm demanding, but seriously now, i think we could post on deviantart, and also i thought of putting here cause my art style is really simple cause it's supposed and putting here would put me in less pressure at least in my mind
The best free pixel art software. I was trying to find good pixel art software for Linux as I want to make a 2D game with Godot. It's easy to use and I understood at the start with no tutorials on how to use the software. I would recommend this software to anyone that is into Pixel art. Thanks :)
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There is a circle brush that is not good. It is not accurate and I can't seem to know how it works. Other than that, everything seems okay to me.
Sorry about that. In the next update, a new elliptical tool will be added (with the ability to make 1:1 circles), which may work better for you!
nice!
thanks!
btw its posible a sprite Rescaling feature?, or i'm blind?
To resize your image, you can go to the Image menu and select Scale Image. In the next version, you will be able to scale selected parts of the image too.
oh thx
I really like your app. I have a question. Would it be possible to add/change few things? And I mean:
- add a possibility to change the move selection shortcut from shift to something else, or change the whole selection tool to be like in other graphic apps (which means dots in the corners and/or on the sides of selection box to change the size, rotation and to move a selection without holding shift)
- add a possibility to move what I drawn on layer without selecting it with selection tool.
If it's not possible or you just don't want to do it, then it would be completely okay. After all, it's a completely free app.
Hello, thank you! Both of your suggestions will be added in the next version, which is coming soon, so stay tuned! :D
How do I add a custom grid? If it is not possible, I would like it to be added in future updates.
There are two grids available. Pixel grid and generic grid which you can setup in the Preferences>Canvas.
Although we can, I mean customizable grid.
Hello. Currently, you can only switch between a rectangular and an isometric grid. There is no way to add a custom grid, but it is an interesting idea. Is there a software that lets you do that so we can take a look at how it would work? Thanks!
I mean, custom pixel or what we call this?
You want to edit the size of the grid? You can do so under the Edit menu, Preferences and clicking on "Canvas" on the left side. You will find options for the grid cell size there. For more information on the grid, you can also refer to this page: https://orama-interactive.github.io/Pixelorama-Docs/user_manual/user_interface/c...
Hey whats error code 16?
When opening a file? If so the file might be corrupt.
Very impressive, the best part is that this was made with a game engine. Good Job
Thank you very much!
Very impressive, I've been using this for a while now and I absolutely love it!
Thank you so much!
It says that the file is "broken" when used on my Mac. Does anybody know how to fix this
Edit: I have tried reinstalling multiple times.
This may help. https://orama-interactive.github.io/Pixelorama-Docs/troubleshooting#macos-says-t...
Font is too blurry on my laptop screen. Can't use it.
This is most likely related to this issue https://github.com/Orama-Interactive/Pixelorama/issues/159 and it may be resolved if we change some settings. Are you using an hiDPI monitor? Blurriness can also come by setting the display scale of the application (under Edit, Preferences, Interface) to a non-integer value. Make sure it's set to either 1, 2, 3 or 4 to avoid any blurriness.
I use Full HD 1920 x 1080 display and 1x scale of application. I also use scale 150% of my Windows resolution, but on 100% font seems blurry too.
And I tried to build the project by myself with Allow HiDPI on and changed the scale to 2x and it didn't work for me. Welp.
Okay,
First of all, THIS IS SO COOL! You said you made this with the Godot Game Engine?! THAT'S AMAZING! I DIDN'T THINK IT WAS POSSIBLE TO MAKE SOMETHING LIKE THIS!
Secondly, I just tried it and it's pretty impressive: drawing pixels, choosing the colors for the palette, saving the file to the computer. It's all things I didn't think were possible to make in the engine!
Thirdly, I got a bit confused earlier with the save and export buttonOverall, it's an amazing program!
Thank you very much! And yes, this is fully made with the Godot Engine! You can even see the source code in our GitHub repository https://github.com/Orama-Interactive/Pixelorama :)
As for save and export, save is used to save .pxo files, a custom Pixelorama project file type and export is used to save your project as .png or .gif!
Okay, that's cool. Thanks for the clarification!
i've been using this for my game, very nice program. i really like how it you can have two tools selected at the same time with the left and right mouse buttons. i do have some suggestions however:
also, is there some sort of development timeline somewhere for future planned features?
Hello, thank you for your feedback! We have some timeline improvements planned for future versions which include your first suggestion. We will also consider more the rest of your suggestions as well!
If you are curious to see what new features are planned for each version, you can see this page. https://github.com/Orama-Interactive/Pixelorama/projects
Keep in mind that it is incomplete, and we will add more versions and features there in the future!
Been using this for few days now. And it seems to be too performance intensive, I have 8GB ram pc and it consumes 1.5 alone. Is this normal for a pixel art software? if it isn’t hopefully it gets improved.
Hello. Does it consume 1.5GB from the start, or does memory usage keep increasing the more you add stuff? The more you do, the more memory usage increases, but if it's too much from the start then it isn't normal.
I really love this pixel art software but I wish it had a sort of color-wheel (not sure what this is actually called) as a sort of companion to the color palettes.
So you'd be able to pick a color much easier if it's not a part of the palette you're currently drawing with.
Thank you! We will eventually improve on the color picker!
i think this is the best FOSS software for pixel art out there. And it is made with Godot too! i love this
Thank you very much!
Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.
This was in the godot log for the program:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_ptr == __null" is true.
At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.
At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.
And this was in the Pixelorama log:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
Unicode error: invalid skip
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!
We could make exclusive palettes for a project
Right now palettes are stored in the application's files and are the same for all projects, but if project-specific palettes is a feature that is desirable, we could implement in in the future!
The font is not clear after enlarged, I hope you can improve it
We are aware of this issue, we'll do what we can to improve it!
I love making art and i recently found out about this program.
This has a "Learning Curve" and something's i want to talk about.
1. You don't need an animation if ur undoing something. well on win 32 versions.
2. I primarily use "pixilart" as its an online art tool, but i would like somethings added into this program. (" Like more built in palletes, A pop-out preview of ur drawing ") but i won't see this being added.
Anything other than that i can call this program an Aesprite "Alternative"
:) A Man Far Far Far Far Far Far Far Far Far Far Far Far Far Far Far Away :)
P.S.
I Would want a community place inside the program where you can pick color pallets made from others. And quickly find what you're looking for with a category of searching with a "tag system" to tag your pallete a specific color like (" Green ") (" Red ").
Thank you for your feedback!
It would be great if you add a mode where you don't need palettes, just choose the color and the ones you use appear as "recent colors" (like piskel)
That's an interesting idea, we will keep it in mind!
With shape and line tools it would be complete
They are coming in the next update, along with a new and enhanced selection system and new selection tools!
Oh hey, I see an open source art program project, I follow, simple man here. This program has some good ideas like the double tool concept which is pretty damn handy and the animation/layer UI similar to aseprite that is very good, but lacks very basic things for a pixel art program, such as a color selection map, shape tools and commonly overlooked but very important whole number zoom stepping (that means the zoom steps from 100% to 200%, 300%, etc, no inbetweens) pixel art really needs those.
Thank you very much! You'll be happy to hear that the next version, v0.9, will have shape tools and an overhauled selection system. We'll also keep in mind your suggestion about zooming. Can you clarify on what you mean by a color selection map?
One of these bad boys
Basically some sort of color wheel/triangle/square/whatever shaped map to select colors from and sliders such as value, hue, saturation, luminosity, alpha. These are for selection your colors and making your own pallette in the program itself and it's a standard for painting software.
Oh, yes! Right now we use Godot's ColorPicker node, but in the future we could replace it with a custom-made color picker which is more advanced.
I’d like to second the suggestion about zooming. Yesterday I was trying to find a way to have the preview window at 200% and I didn’t find a way. It’s very easy to set it at weird zoom levels that produce pixel artifacts.
Thank you for the effort you make in replying to so many comments.
This app is great ! I already tried to make some sprites for my project. There's one suggestion i'd like to add. Could you make Layers tab be in portrait mode, to be on the left or right window anchor? Because it's a bit crowded when you got 5 layers you can only see one at all times.Or at least drag-and-drop option to rearrange Editor, Layers, ColorPicker, Tools :D Good luck with your further development team :D
Thank you! We will most likely do something about that in the future. We want to make the UI more customizable so that the user can have the layout they want! :)
That's great news ! Keep working on this passion project :D We as a community are thankful
That would be cool! I think it would be hard to make, though and I don't think anyone has ever made something like that.
This is a very interesting idea. We really like AI, but this feature would be very hard to implement because of its advanced nature. Our goal right now is to implement more basic features that are missing! :)
Is this better than aseprite now?
This depends on the user's preferences. Pixelorama is still new and it doesn't yet have the features Aseprite has, but it's getting there.
It’s not as mature as Aseprite yet. But Aseprite is not open source anymore (although the developers still take advantage of the open source community to make a profit) and we really need an alternative.
If possible, how can you import a PNG into Pixelorama? I haven't been able to find an import button or somethin.
You can import PNG files by going to the File menu and selecting Open. Alternatively, you can drag and drop your files into the application for quicker importing.
Huge fan of your app! I needed something to replace GraphicsGale that could work on Windows and Linux, and I thought I was settling at first... but no, this has all of the features I want, none of the bloat, and the UI is awesome. Thanks so much!
Thank you for the kind feedback! We really appreciate it!
"Random custom brushes! Every time you draw, expect to see a different random result"
How do I use this feature? Can't find it.
This feature still needs some polishing in order to become user-friendlier, but for now you can use this guide. https://orama-interactive.github.io/Pixelorama-Docs/tool_options#making-your-own...
nice job the colors are nice and it is quite smooth it deserve more atention
Thanks for the kind words! :)
i was getting this for my game i am making in gotod and i did not relize this is made in gotod!
btw good tool*
Godot is a wonderful engine, it can do wonders! We hope you'll enjoy using Pixelorama! :D
Hello, this is not possible right now.
Alright so, my OpenGL isn't supported, I don't know how to check what OpenGL I have, so I can't tell ya. I have a Lenovo Miix 630, so maybe that can help.
Hello. It looks like Lenovo Miix 630's GPU is Adreno 540, which does support OpenGL ES 3.2. Pixelorama requires OpenGL 2.1 minimum, so it should be working. Do you have the latest drivers installed?
Im pretty sure
It is possible that this happens because your computer has an ARM-based CPU, while Pixelorama's binaries are x86/x86_64. It seems that currently there are not much we can do about this, as Godot, the engine we are using to develop Pixelorama, does not currently support ARM support, neither for Windows nor Linux. Your best bet right now may be to use the Web version, or, less trivially, compiling Godot yourself. I did some research and it looks like someone else with the same computer as you had the same issue with Godot. https://www.reddit.com/r/techsupport/comments/luav2n/opengl_problem_with_godot/
That reddit post conicidentally happend to me, anyways, i understand
For what it's worth, Pixelorama is running well for me on my arm-based Apple Silicon :) But possibly due to the translation software included doing it's background magic.
brilliant however I found a bug if you open a bunch of tabs leave the page for a bit come back the back up message is so long that it doesn't show the button because it is pushed off screen. I can't use it any more sadly because of this.
As just an idea mould it be better to fix the bug if you let the message be able to be dragged by the user like the create new tab thingy ma bobby. It is amazing btw im trying to make a precision platformer but doing pixel art is so enjoyable in Pixelorama i just can't stop myself.
Hello, thank you for the feedback! Are you referring to the popup window that appears if Pixelorama crashes and you open it again to load the saved back-ups? This window can already be dragged by the user, if the mouse is on its top, where it says "Please Confirm". Alternatively, you can press OK (or Enter) to load the backups and close Pixelorama normally. The backups will no longer appear. If you don't want to do that, you can use the arrow keys to navigate between the OK and the Delete button. When the message appears, press the right arrow button to select the Delete button and then hit Enter.
We will take a look at the issue and fix is so this no longer happens!
thank you
Hi, I'm trying out your app. Works great so far. However, I think I found a bug (not sure though).
I created my original canvas at 16x16. Turned on grid view (worked fine)
Then I drew on it.
Then I resized the canvas to 64x64. Now the grid is out of line. I tried turning on/off grid view, but it stays put.
Thought you would want to know.
Thanks
I love pixelorama, it is my main tool for art whenever I dabble with game design in my spare time. I was wondering if there are any plans for a replace color tool? I am also curious if there is anything in the works for streamlining tileset creation/workflow, similar to Tilesetter, and maybe Godot resource exporting for things such as autotiles, etc. I'm mainly just curious, I understand the intricacies involved with software development that make many of these tasks potentially non-trivial.
Hello! Thank you for the kind words! :) You can already replace colors with the bucket tool by selecting the "Same color pixels" fill area in the tool options. This will replace all of the pixels of the current cel of the same color, with another color.
As for your other requests, we would like to work on them at some point for a future update, but they're not in our current plans yet. Right now we are focusing on remaking the selection system for v0.9!
Oh, excellent, I can't believe I didn't notice that already about the fill bucket.I'm excited for v0.9, thank you for everyone's work on this project!
Hello, i download pixelorama, and if i tried to open, windows said me that he blocked danger for my pc. Have i ignore it? I know in the program arent viruses or things like this, but i wanted ask if hapennds to you. Thanks for reply.
Hello! This happens because Pixelorama is not a signed Windows application, so Windows automatically does not trust it. But you can safely ignore the message and your PC will remain safe! :)
Yeah he/she is right!
Great stuff.
Thank you!
It has been a while since my last comment but I wanted to let you guys know I'm still using this editor and I love it. But I also have a point of feedback. I experienced both on my Linux as my Windows performance issues the longer I use Pixelorama. As in, my pc runs slower. Also, I noticed the editor becomes slow the more frames I have. This is especially annoying when I edit tilesets, which I separated in frames. But aside of that I love it. And I'm sure the next version will be much better.
Thank you for the feedback! We've heard about performance issues from other users too, and we're planning to attempt to make more optimizations after the next version. If it's possible, could you provide some information about your machine's specifications? Like your CPU and RAM. Thanks again!
Yea, sure. I am running Linux Mint 20.1 Cinnamon as my main operating system. I got Cinnamon version 4.8.6 installed and my kernel version is 5.4.0-58-generic. My processor is a Intel© Core™ i5-8400 CPU @ 2.80GHz 6 cores and I have a total of 7.6 GiB of RAM and I have an SSD. If you anything else, let me know. :)
All right, thank you! As for the errors, it is possible that they occur from GDScript memory leaks. If I'm not mistaken, the next version of Godot will have them fixed.
I also would like to add that I get several c++ errors while running Pixelorama from my terminal. I don't understand shit of them, like with most C++ errors and I am not entirely certain if they have anything to do with my issue. However, I do wonder if it doesn't have anything to do with bad memory management within Godot But that is just a wild guess and definitely something you could pick up with the Godot devs.
Magnificent. Sadly, it doesn't complement Tilesetter as much as I thought. Using Aseprite or Paint.net, you can simply copy the selection and paste it straight into Tilesetter without having to save the drawn sprite tile. Just select the drawn pixel art, CTRL-C (copy), go to Tilesetter, and CTRL-V (paste). Rinse/Repeat
But it's definitely a very good software for making pixel art. I also really like the built-in capabilities for animation. Although I really hope to see other more common features gets added, like: CTRL-A (Fill selection) and some more.
Still, since this is open source, I would highly recommend it!
Thank you for your feedback! Unfortunately, clipboard sharing between other applications is one of Pixelorama's limitations, and we're not sure how to deal with it yet, but we are aware of it and we will try to do something about it in the future.
As for your other suggestion, version 0.9 will come with an improved selection system, which improve the rectangular selection tool a lot, possibly add new selection tools, and add all the other common features that you can find in other software!
oh, I guess I could see how it's a problem, I don't think Godot has an interface to access Windows OS Clipboard other than getting String/Text stuff.
I'll be cheering you guys on, I can't give back anything as of yet, but it's now my go-to for pixel animation!
Yeah this is a Godot limitation, but it may be possible to work around the issue with GDNative. We will most likely look into it at some point. And thank you for your support!
we should post our art here
You can, but they might get lost here after time passes. You can join our Discord server and post your art in #art-showcase if you like. You can also post it on your personal Twitter or Instagram if you have, and if you tag and and include the hashtag #Pixelorama we may repost it! If you have better ideas of places to post your art, feel free to suggest!
i'm not asking i'm demanding, but seriously now, i think we could post on deviantart, and also i thought of putting here cause my art style is really simple cause it's supposed and putting here would put me in less pressure at least in my mind
The best free pixel art software. I was trying to find good pixel art software for Linux as I want to make a 2D game with Godot. It's easy to use and I understood at the start with no tutorials on how to use the software. I would recommend this software to anyone that is into Pixel art. Thanks :)
Jonathan Steadman.
Your kind words mean a lot to us, thank you for your support and we are happy that you like it!