I can't seem to figure out how to use custom brushes. When I click create brush nothing happens. Pattern fill is also not working for me.
I'm a macOS user and well, most of the programs I run are unsigned and I'm used to fixing that. But this is a bit different, and modifying gatekeeper doesn't seem to affect the "damaged program warning", at least for me. Normally the warning for gatekeeper is different.
I tried changing the file to executable, and ultimately the only thing that actually worked for me was downloading the source and exporting it using godot. I can try and do a bit more testing if that helps.
Unfortunately, I don't own a Mac so I can't properly test the macOS version and we rely on the community's help and feedback. Pixelorama's macOS binaries are being generated through GitHub Actions workflows, which run on macOS and generate a .dmg file, which should have executable permissions, but it's unsigned and not notarized. So, in theory, disabling Gatekeeper should work. I'm not sure why it doesn't, but we'll do what we can to find a solution.
Yes. But so far it was decided that developing Pixelorama as an engine-agnostic standalone app is a priority. If you want a tighter integration with Godot there is "Godot Pixelorama Importer" plugin that will directly import .pxo files to your game project.
Hello, thank you! We don't own a Mac ourselves, but a contributor who does tried to download it and it seems to be the 0.9 version. Is it possible you downloaded an older version by accident? Maybe by clicking the download links on an older development log?
Huh. Weird, I redownloaded it, and it was still 0.8.3 both in "Get Info" and in the app. Then I deleted all traces of Pixelorama from my Downloads and Application folders, redownloaded it again, and there was 0.9!
I'm guessing it was either launching the old app when I tried to open the new one, or the old .dmg was being opened after the download. Sorry for the confusion.
Hello, thank you! What changes would you recommend to the keyboard shortcuts?
Currently, it's possible to change the shortcuts of the tools by going to Edit, Preferences, Shortcuts. In a future update, we will add more options as well as add more shortcuts for other buttons in the UI.
Hi, I'm really interested in this project! When will the AUR version be updated? the current build is broken and cannot be installed. ERROR: One or more files did not pass the validity check!
This is not as simple for me.
I have not installed any real file manager on my current Linux system because i like more to use the terminal for file management.
Thankfully there’s the download version of Pixelorama (which Can load .pxo files from the “Load” dialog. hopefully this feature will be in the web version soon).
This download version is for me a very good way to use Pixelorama right now because I am using it somewhat often.
Hello, the only requirement is that your device supports GLES2 / OpenGL 2.1, which it should since you are able to run Pixelorama. I am not able to replicate a crash in the current development version with the gradient window, so it's possible that this issue might have already been fixed. The next version, v0.9, will release in the next few days so feel free to try it then and see if it happens. We will put an announcement for the release, and sorry for the trouble caused.
There is some limited support for keyboard hotkeys already, most notably for tools. You can change their shortcuts by going to the Edit menu, Preferences and clicking on Shortcuts. We plan on improving customizable keyboard shortcut support in a future update!
Although there are hotkeys, they don't work well for me. For example, if I want the eraser tool while I am holding the pencil/brush tool, then I press E to change my tools but when I release that E button, the tools should change back to Pencil/Brush just like in Krita when you press E while using the brush, it only switches to eraser until you press the key, after that, the tool reverts to Brush.
Whoa. Was searching for an alternative for Piskel and didn't wanna use Aseprite. Happy I found your tool, works fine on latest Mac OS High Sierra. A good first impression!
To resize your image, you can go to the Image menu and select Scale Image. In the next version, you will be able to scale selected parts of the image too.
I really like your app. I have a question. Would it be possible to add/change few things? And I mean:
- add a possibility to change the move selection shortcut from shift to something else, or change the whole selection tool to be like in other graphic apps (which means dots in the corners and/or on the sides of selection box to change the size, rotation and to move a selection without holding shift)
- add a possibility to move what I drawn on layer without selecting it with selection tool.
If it's not possible or you just don't want to do it, then it would be completely okay. After all, it's a completely free app.
Hello. Currently, you can only switch between a rectangular and an isometric grid. There is no way to add a custom grid, but it is an interesting idea. Is there a software that lets you do that so we can take a look at how it would work? Thanks!
This is most likely related to this issue https://github.com/Orama-Interactive/Pixelorama/issues/159 and it may be resolved if we change some settings. Are you using an hiDPI monitor? Blurriness can also come by setting the display scale of the application (under Edit, Preferences, Interface) to a non-integer value. Make sure it's set to either 1, 2, 3 or 4 to avoid any blurriness.
First of all, THIS IS SO COOL! You said you made this with the Godot Game Engine?! THAT'S AMAZING! I DIDN'T THINK IT WAS POSSIBLE TO MAKE SOMETHING LIKE THIS!
Secondly, I just tried it and it's pretty impressive: drawing pixels, choosing the colors for the palette, saving the file to the computer. It's all things I didn't think were possible to make in the engine!
Thirdly, I got a bit confused earlier with the save and export button
As for save and export, save is used to save .pxo files, a custom Pixelorama project file type and export is used to save your project as .png or .gif!
i've been using this for my game, very nice program. i really like how it you can have two tools selected at the same time with the left and right mouse buttons. i do have some suggestions however:
it would be really nice to be able to click and drag frames around on the timeline (even better if you could also select multiple frames by shift clicking). working with animations longer a few frames feels quite unwieldy right now.
i wish there was an option to sync options between both the left and right tools (mirroring, pixel perfect, size, etc).
it would be useful if the pixel indicator was mirrored so you can get a better sense of the symmetry
also, is there some sort of development timeline somewhere for future planned features?
Hello, thank you for your feedback! We have some timeline improvements planned for future versions which include your first suggestion. We will also consider more the rest of your suggestions as well!
Been using this for few days now. And it seems to be too performance intensive, I have 8GB ram pc and it consumes 1.5 alone. Is this normal for a pixel art software? if it isn’t hopefully it gets improved.
Hello. Does it consume 1.5GB from the start, or does memory usage keep increasing the more you add stuff? The more you do, the more memory usage increases, but if it's too much from the start then it isn't normal.
I really love this pixel art software but I wish it had a sort of color-wheel (not sure what this is actually called) as a sort of companion to the color palettes.
So you'd be able to pick a color much easier if it's not a part of the palette you're currently drawing with.
Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.
Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!
Right now palettes are stored in the application's files and are the same for all projects, but if project-specific palettes is a feature that is desirable, we could implement in in the future!
I love making art and i recently found out about this program.
This has a "Learning Curve" and something's i want to talk about.
1. You don't need an animation if ur undoing something. well on win 32 versions.
2. I primarily use "pixilart" as its an online art tool, but i would like somethings added into this program. (" Like more built in palletes, A pop-out preview of ur drawing ") but i won't see this being added.
Anything other than that i can call this program an Aesprite "Alternative"
:) A Man Far Far Far Far Far Far Far Far Far Far Far Far Far Far Far Away :)
P.S.
I Would want a community place inside the program where you can pick color pallets made from others. And quickly find what you're looking for with a category of searching with a "tag system" to tag your pallete a specific color like (" Green ") (" Red ").
Oh hey, I see an open source art program project, I follow, simple man here. This program has some good ideas like the double tool concept which is pretty damn handy and the animation/layer UI similar to aseprite that is very good, but lacks very basic things for a pixel art program, such as a color selection map, shape tools and commonly overlooked but very important whole number zoom stepping (that means the zoom steps from 100% to 200%, 300%, etc, no inbetweens) pixel art really needs those.
Thank you very much! You'll be happy to hear that the next version, v0.9, will have shape tools and an overhauled selection system. We'll also keep in mind your suggestion about zooming. Can you clarify on what you mean by a color selection map?
Basically some sort of color wheel/triangle/square/whatever shaped map to select colors from and sliders such as value, hue, saturation, luminosity, alpha. These are for selection your colors and making your own pallette in the program itself and it's a standard for painting software.
I’d like to second the suggestion about zooming. Yesterday I was trying to find a way to have the preview window at 200% and I didn’t find a way. It’s very easy to set it at weird zoom levels that produce pixel artifacts.
Thank you for the effort you make in replying to so many comments.
This app is great ! I already tried to make some sprites for my project. There's one suggestion i'd like to add. Could you make Layers tab be in portrait mode, to be on the left or right window anchor? Because it's a bit crowded when you got 5 layers you can only see one at all times.Or at least drag-and-drop option to rearrange Editor, Layers, ColorPicker, Tools :D Good luck with your further development team :D
Thank you! We will most likely do something about that in the future. We want to make the UI more customizable so that the user can have the layout they want! :)
This is a very interesting idea. We really like AI, but this feature would be very hard to implement because of its advanced nature. Our goal right now is to implement more basic features that are missing! :)
It’s not as mature as Aseprite yet. But Aseprite is not open source anymore (although the developers still take advantage of the open source community to make a profit) and we really need an alternative.
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This is honestly a lovely tool, thank you.
I can't seem to figure out how to use custom brushes. When I click create brush nothing happens. Pattern fill is also not working for me.
I'm a macOS user and well, most of the programs I run are unsigned and I'm used to fixing that. But this is a bit different, and modifying gatekeeper doesn't seem to affect the "damaged program warning", at least for me. Normally the warning for gatekeeper is different.
I tried changing the file to executable, and ultimately the only thing that actually worked for me was downloading the source and exporting it using godot. I can try and do a bit more testing if that helps.
Hello, thank you! Create brush only works when there's an active selection. For more information about brushes, you can read our documentation: https://orama-interactive.github.io/Pixelorama-Docs/concepts/brush
Unfortunately, I don't own a Mac so I can't properly test the macOS version and we rely on the community's help and feedback. Pixelorama's macOS binaries are being generated through GitHub Actions workflows, which run on macOS and generate a .dmg file, which should have executable permissions, but it's unsigned and not notarized. So, in theory, disabling Gatekeeper should work. I'm not sure why it doesn't, but we'll do what we can to find a solution.
The following command worked for me:
xattr -c /Applications/Pixelorama.app
Wonderful job what you are doing with this app, will undoubtedly become one of the indispensable for pixelart
Thank you so much!
Have you ever thought of putting your project in godot game engine natively, because if that happened it would be epic
Yes. But so far it was decided that developing Pixelorama as an engine-agnostic standalone app is a priority. If you want a tighter integration with Godot there is "Godot Pixelorama Importer" plugin that will directly import .pxo files to your game project.
It's not a priority. The goal is to work on a standalone app first. Pixelorama is meant for everyone not just Godot developers.
But you can use the plugin I mentioned; it will make re-importing of changed .pxo files to your game project automatic.
OK but pixeloroma is still one of the best godot tools I´ve ever seen, and I´m using it when I found out it exsisted
That would be massively epic.
Just a heads up: it appear that the "0.9" Mac download still actually contains the 0.8.3 executable.
That said, the web version of 0.9 is a great update and has added everything I'd hoped to see. Can't wait to be able to use it on my Mac natively.
Hello, thank you! We don't own a Mac ourselves, but a contributor who does tried to download it and it seems to be the 0.9 version. Is it possible you downloaded an older version by accident? Maybe by clicking the download links on an older development log?
Huh. Weird, I redownloaded it, and it was still 0.8.3 both in "Get Info" and in the app. Then I deleted all traces of Pixelorama from my Downloads and Application folders, redownloaded it again, and there was 0.9!
I'm guessing it was either launching the old app when I tried to open the new one, or the old .dmg was being opened after the download. Sorry for the confusion.
This looks pretty promising and seems to be a valid free replacement for Asperite. I Justlove how smooth it is. keep up the good work!
Edit: One suggestion comes to mind after trying this: Please standardize the keyboard shortcuts.
Hello, thank you! What changes would you recommend to the keyboard shortcuts?
Currently, it's possible to change the shortcuts of the tools by going to Edit, Preferences, Shortcuts. In a future update, we will add more options as well as add more shortcuts for other buttons in the UI.
Hi, I'm really interested in this project!
When will the AUR version be updated? the current build is broken and cannot be installed.
ERROR: One or more files did not pass the validity check!
Hello! The AUR version is not maintained by us, so we're not sure when it will be updated or why this error appears.
Oh, I see, Thank you for the quick response!
The Pixelorama AUR packages are distributed by different maintainers.Please contact them and make them aware of the new update :)!
Oh, I see, Thank you for the quick response!
Why can’t I load .pxo (Pixelorama) files in the web version?
After downloading Pixelorama for my computer, I found that the computer edition uses its own file dialog that recognizes .pxo files.
The web version uses the browser’s file dialog that, in Pixelorama version 0.8.3-stable, does not recognize .pxo files.
Hello, the only way to load .pxo files in the Web editor right now is to simply drag and drop them as files into the application area itself.
This is not as simple for me. I have not installed any real file manager on my current Linux system because i like more to use the terminal for file management.
Thankfully there’s the download version of Pixelorama (which Can load .pxo files from the “Load” dialog. hopefully this feature will be in the web version soon). This download version is for me a very good way to use Pixelorama right now because I am using it somewhat often.
Hello, I love this software but what are the system requirements?
The software crashes if I open the gradient window.
Hello, the only requirement is that your device supports GLES2 / OpenGL 2.1, which it should since you are able to run Pixelorama. I am not able to replicate a crash in the current development version with the gradient window, so it's possible that this issue might have already been fixed. The next version, v0.9, will release in the next few days so feel free to try it then and see if it happens. We will put an announcement for the release, and sorry for the trouble caused.
This is an amazing project! I've tinkered around a bit and everything works, I plan on using this for my future projects.
Thank you, we're very glad that you like it! Can't wait to see what you create! :D
The best pixel art software
Thank you very much!
OMG! This is exactly what I've been looking for!
Thank you so much Orama Interactive!! :D
Happy that you like it! :D
Hi. While working on other software, I use hotkeys to make my work easier, so I would appreciate if you added hotkey support.
There is some limited support for keyboard hotkeys already, most notably for tools. You can change their shortcuts by going to the Edit menu, Preferences and clicking on Shortcuts. We plan on improving customizable keyboard shortcut support in a future update!
Although there are hotkeys, they don't work well for me. For example, if I want the eraser tool while I am holding the pencil/brush tool, then I press E to change my tools but when I release that E button, the tools should change back to Pencil/Brush just like in Krita when you press E while using the brush, it only switches to eraser until you press the key, after that, the tool reverts to Brush.
do you think i can make a videogame of this?
also i need to learn how to code
You definitely can! Go for it! :D
thanks :)
Whoa. Was searching for an alternative for Piskel and didn't wanna use Aseprite. Happy I found your tool, works fine on latest Mac OS High Sierra. A good first impression!
Thank you! We are very happy that you like it! :D
how to save as .png?
You can go to the File menu and select Export.
Huh. Weirdly I tried using the terminal but it doesn't seem to work. Know why?
Hello. What exactly did you try to do with the terminal?
There is a circle brush that is not good. It is not accurate and I can't seem to know how it works. Other than that, everything seems okay to me.
Sorry about that. In the next update, a new elliptical tool will be added (with the ability to make 1:1 circles), which may work better for you!
nice!
thanks!
btw its posible a sprite Rescaling feature?, or i'm blind?
To resize your image, you can go to the Image menu and select Scale Image. In the next version, you will be able to scale selected parts of the image too.
oh thx
I really like your app. I have a question. Would it be possible to add/change few things? And I mean:
- add a possibility to change the move selection shortcut from shift to something else, or change the whole selection tool to be like in other graphic apps (which means dots in the corners and/or on the sides of selection box to change the size, rotation and to move a selection without holding shift)
- add a possibility to move what I drawn on layer without selecting it with selection tool.
If it's not possible or you just don't want to do it, then it would be completely okay. After all, it's a completely free app.
Hello, thank you! Both of your suggestions will be added in the next version, which is coming soon, so stay tuned! :D
How do I add a custom grid? If it is not possible, I would like it to be added in future updates.
There are two grids available. Pixel grid and generic grid which you can setup in the Preferences>Canvas.
Although we can, I mean customizable grid.
Hello. Currently, you can only switch between a rectangular and an isometric grid. There is no way to add a custom grid, but it is an interesting idea. Is there a software that lets you do that so we can take a look at how it would work? Thanks!
I mean, custom pixel or what we call this?
You want to edit the size of the grid? You can do so under the Edit menu, Preferences and clicking on "Canvas" on the left side. You will find options for the grid cell size there. For more information on the grid, you can also refer to this page: https://orama-interactive.github.io/Pixelorama-Docs/user_manual/user_interface/c...
Hey whats error code 16?
When opening a file? If so the file might be corrupt.
Very impressive, the best part is that this was made with a game engine. Good Job
Thank you very much!
Very impressive, I've been using this for a while now and I absolutely love it!
Thank you so much!
It says that the file is "broken" when used on my Mac. Does anybody know how to fix this
Edit: I have tried reinstalling multiple times.
This may help. https://orama-interactive.github.io/Pixelorama-Docs/troubleshooting#macos-says-t...
Font is too blurry on my laptop screen. Can't use it.
This is most likely related to this issue https://github.com/Orama-Interactive/Pixelorama/issues/159 and it may be resolved if we change some settings. Are you using an hiDPI monitor? Blurriness can also come by setting the display scale of the application (under Edit, Preferences, Interface) to a non-integer value. Make sure it's set to either 1, 2, 3 or 4 to avoid any blurriness.
I use Full HD 1920 x 1080 display and 1x scale of application. I also use scale 150% of my Windows resolution, but on 100% font seems blurry too.
And I tried to build the project by myself with Allow HiDPI on and changed the scale to 2x and it didn't work for me. Welp.
Okay,
First of all, THIS IS SO COOL! You said you made this with the Godot Game Engine?! THAT'S AMAZING! I DIDN'T THINK IT WAS POSSIBLE TO MAKE SOMETHING LIKE THIS!
Secondly, I just tried it and it's pretty impressive: drawing pixels, choosing the colors for the palette, saving the file to the computer. It's all things I didn't think were possible to make in the engine!
Thirdly, I got a bit confused earlier with the save and export buttonOverall, it's an amazing program!
Thank you very much! And yes, this is fully made with the Godot Engine! You can even see the source code in our GitHub repository https://github.com/Orama-Interactive/Pixelorama :)
As for save and export, save is used to save .pxo files, a custom Pixelorama project file type and export is used to save your project as .png or .gif!
Okay, that's cool. Thanks for the clarification!
i've been using this for my game, very nice program. i really like how it you can have two tools selected at the same time with the left and right mouse buttons. i do have some suggestions however:
also, is there some sort of development timeline somewhere for future planned features?
Hello, thank you for your feedback! We have some timeline improvements planned for future versions which include your first suggestion. We will also consider more the rest of your suggestions as well!
If you are curious to see what new features are planned for each version, you can see this page. https://github.com/Orama-Interactive/Pixelorama/projects
Keep in mind that it is incomplete, and we will add more versions and features there in the future!
Been using this for few days now. And it seems to be too performance intensive, I have 8GB ram pc and it consumes 1.5 alone. Is this normal for a pixel art software? if it isn’t hopefully it gets improved.
Hello. Does it consume 1.5GB from the start, or does memory usage keep increasing the more you add stuff? The more you do, the more memory usage increases, but if it's too much from the start then it isn't normal.
I really love this pixel art software but I wish it had a sort of color-wheel (not sure what this is actually called) as a sort of companion to the color palettes.
So you'd be able to pick a color much easier if it's not a part of the palette you're currently drawing with.
Thank you! We will eventually improve on the color picker!
i think this is the best FOSS software for pixel art out there. And it is made with Godot too! i love this
Thank you very much!
Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.
This was in the godot log for the program:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_ptr == __null" is true.
At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.
**ERROR**: Condition "!read.ptr()" is true.
At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.
**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.
At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.
And this was in the Pixelorama log:
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)
OpenGL ES Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
Unicode error: invalid skip
Unicode error: invalid skip
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!
We could make exclusive palettes for a project
Right now palettes are stored in the application's files and are the same for all projects, but if project-specific palettes is a feature that is desirable, we could implement in in the future!
The font is not clear after enlarged, I hope you can improve it
We are aware of this issue, we'll do what we can to improve it!
I love making art and i recently found out about this program.
This has a "Learning Curve" and something's i want to talk about.
1. You don't need an animation if ur undoing something. well on win 32 versions.
2. I primarily use "pixilart" as its an online art tool, but i would like somethings added into this program. (" Like more built in palletes, A pop-out preview of ur drawing ") but i won't see this being added.
Anything other than that i can call this program an Aesprite "Alternative"
:) A Man Far Far Far Far Far Far Far Far Far Far Far Far Far Far Far Away :)
P.S.
I Would want a community place inside the program where you can pick color pallets made from others. And quickly find what you're looking for with a category of searching with a "tag system" to tag your pallete a specific color like (" Green ") (" Red ").
Thank you for your feedback!
It would be great if you add a mode where you don't need palettes, just choose the color and the ones you use appear as "recent colors" (like piskel)
That's an interesting idea, we will keep it in mind!
With shape and line tools it would be complete
They are coming in the next update, along with a new and enhanced selection system and new selection tools!
Oh hey, I see an open source art program project, I follow, simple man here. This program has some good ideas like the double tool concept which is pretty damn handy and the animation/layer UI similar to aseprite that is very good, but lacks very basic things for a pixel art program, such as a color selection map, shape tools and commonly overlooked but very important whole number zoom stepping (that means the zoom steps from 100% to 200%, 300%, etc, no inbetweens) pixel art really needs those.
Thank you very much! You'll be happy to hear that the next version, v0.9, will have shape tools and an overhauled selection system. We'll also keep in mind your suggestion about zooming. Can you clarify on what you mean by a color selection map?
One of these bad boys
Basically some sort of color wheel/triangle/square/whatever shaped map to select colors from and sliders such as value, hue, saturation, luminosity, alpha. These are for selection your colors and making your own pallette in the program itself and it's a standard for painting software.
Oh, yes! Right now we use Godot's ColorPicker node, but in the future we could replace it with a custom-made color picker which is more advanced.
I’d like to second the suggestion about zooming. Yesterday I was trying to find a way to have the preview window at 200% and I didn’t find a way. It’s very easy to set it at weird zoom levels that produce pixel artifacts.
Thank you for the effort you make in replying to so many comments.
This app is great ! I already tried to make some sprites for my project. There's one suggestion i'd like to add. Could you make Layers tab be in portrait mode, to be on the left or right window anchor? Because it's a bit crowded when you got 5 layers you can only see one at all times.Or at least drag-and-drop option to rearrange Editor, Layers, ColorPicker, Tools :D Good luck with your further development team :D
Thank you! We will most likely do something about that in the future. We want to make the UI more customizable so that the user can have the layout they want! :)
That's great news ! Keep working on this passion project :D We as a community are thankful
That would be cool! I think it would be hard to make, though and I don't think anyone has ever made something like that.
This is a very interesting idea. We really like AI, but this feature would be very hard to implement because of its advanced nature. Our goal right now is to implement more basic features that are missing! :)
Is this better than aseprite now?
This depends on the user's preferences. Pixelorama is still new and it doesn't yet have the features Aseprite has, but it's getting there.
It’s not as mature as Aseprite yet. But Aseprite is not open source anymore (although the developers still take advantage of the open source community to make a profit) and we really need an alternative.