Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 19 of 512 · Next page · Last page

Awesome

Hi Orama Interactive! First let me just say that I love your program and I even bought it to further support you and Pixelorama is about 10,000 times better than Aseprite in every possible way. However with that said there are a few quality of life things that I want implemented like being to right-click when using any selection tool like the 'Magic Wand' to bring up a small window of options and allow us to deselect everything selected, rotate things immediately (and to allow us to flip it horizontally/vertically) or invert selection.I would also love to see a blur tool, burn tool and a gradient tool for ease of use. The last thing I would like updated because it is a bit finicky to get right and that is resizing the menus, when I correct one of them to be the size I want it changes everything and I don't like that at all.

Anyways, thank you for everything you do and I wish you guys the absolute best!

(4 edits) (-1)

Hy, regarding the deselect selection, it is possible for you to do it using the shortcut (Ctrl + D)

And you can also Invert Selection using (Ctrl + I)

No.

(+1)

This tool is great. Thank you so much for making it!

Thank you for the kind words!

(+2)

Just donated, loving the tool, slowly but surely getting waaaaaaay better than Aseprite, thank you <3

(1 edit) (+2)

Forget my previous comment, this is already 1000000000000000 times better than Aseprite, after giving it a better, easy to come to that conclusion, some minor quality of life features would be great, but, this turned out to be mindblowing 

Thank you, much appreciated! What quality of life features would you like to see?

(+1)

Color cycling and some way to limit the color picker to emulate certain graphics chips and console limitations could be cool, like the CPS1's 16 bits with RGB and a "brightness" channel, the amstrad CPC's 3 level-per-channel, or Amiga and Megadrive's capability for Extra-Half Brite mode, along with the more straightforward "X bits per channel" setting

(+1)

Interesting idea, we will keep it in mind, thanks for the suggestion! For now, your best bet would be working with palettes. The next stable version will also feature indexed mode, so the colors of projects that use that mode will be limited to the colors of the currently selected palette.

I was thinking less of the color palette in the modern sense and more as in the actual whole available array of colors available to a console or PCB. Like, there'd still be a way to make palettes, but the colors you can pick to make said palette would be limited, if one chooses to do so. "Color Gamut" could work as a term. And for consoles that have features like EHB or NES' "color filters", there should IMO be a way to toggle them so as to make accurate color picking easy (easier?), maybe some sort of "brush" to change colors to their equivalent in the EHB or color-filtered gamut? Glad to hear indexed mode is being worked on, though!

(+1)

Yeah I see. This feature is not planned at the moment, but it's definitely interesting and we're noting it for a future version.

alright, can't wait for it to be implemented eventually then!

(+3)

⭐⭐⭐⭐⭐ amazing, sooo easy to learn and to achieve the result, so adviced

Thank you! :D

(+2)

Pixelorama is the most user-friendly (whether you're a newbie or a seasoned sprite/pixel art crafter) and feature packed app of it's kind that I've ever seen.  I was suggested to check you out in the Github issues section of another pixel art app that is no longer being developed, and I have to say, Pixelorama is far more than just a simply suitable alternative, it's a vastly superior experience in every regard.

Looking forward to seeing what kind of cool stuff I can create using this app over the coming weeks/months, and plan on tossing you guys a couple of bucks when I get paid later this week, you certainly deserve it!  Thanks for being such awesome developers and actively listening to all of the people in the comments and implementing suggested features with crazy quickness.  You rock!

Wow, thank you so much! We really appreciate all of the things you said, your support is a huge motivation for us to keep going. We do our best to listen to the needs of the community, so it is very re-assuring to hear that we're doing a good job at it, even though there are a lot of things that have been requested and have not been implemented yet. But rest assured that we are working on improving the software a lot, and the next stable version already will have quite a lot of new features!

(+2)

This is great, really great, I was able to do pixel animations way easier than use to, and its fre

Thank you so much!!

(+2)

This is pretty dang sick. Feels really fast and responsive program. Feels good to use.

Thanks for the kind words, we are happy that you like it!

(+1)

Been using this for a few years now, but I wish you would fix the exporting screen, if you click the browse button and accidentally hit outside the file browser window, you are basically unable to do anything and would have to open task manager to close out and hope what you made was recently backed up.

(+1)

Hy, thanks for reporting. This issue is caused by the file browser window going behind the Export window. There are a few possible workarounds to this bug.

- Disable single window mode from preferences (this will actually show separate windows and you'd be able to refocus the file dialog if it accidentally hides behind).

- as it's a popup so theoretically (i haven't checked) pressing Escape key should hopefully allow you to interact with UI again.

Thanks!

(1 edit) (+1)

Btw, this bug is fixed and should be available in the next version 😁

(File dialogs should always be on top of other dialogs)

Yooo thank you! you're the Goat btw man

a pixel art program that is ALSO made with godot?
sold.

Glad you like it!

Was looking for alternatives to Aseprite, found a redit post, found this. OH MY GOSH AMAZING! The only complaint I have is that it needs an faster way to rotate. 9/10

(+1)

Thank you very much! And yeah, agreed. We are already working on rotation gizmos for selections, but it's tricky to figure out so it's unsure when it will be ready, but we will be doing our best!

The curve tool is very useful.

Thank you, glad you like it!

It won't work with my drawing tablet

https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting/#drawing-is-very-slow-when-using-a-drawing-tablet

(+3)

I discovered this tool the other day by chance and decided to try it.
I'm no expert on Pixel Art software, but I must say: I really, really like this tool! I think it'll become my go-to when making assets for my games!

Thank you so much! We hope you will like it, and good luck on your games!

(1 edit)

Hello! I want to report a bug...
If I use the select tool and after it I try to use pencil where I changed the place of something it will works, but will not update what I'm doing. I need to hide the layer and them show it again to see what I'm doing.

(1 edit)

Hy👋, feel free to create an issue for it on GitHub (it'll also help a lot if you include a recording of the bug as well if you can 😁) https://github.com/Orama-Interactive/Pixelorama/issues

Alternatively you can also talk about it in the discord server (https://discord.gg/GTMtr8s)

(+4)

This is an amazing app!  I think the way tools are adjustably bound to the mouse buttons is really clever, allowing for huge productivity boost. 

Thank you so much!

(+4)(-1)

This is such a cool app, it makes me think I could be an artist too. I'm okay with my calling not being a digital artist, but whoa, this made me feel like I have a shot!

(+5)

We are all born artists, humanity is art. As children we're always seeking coloured pencils and papers, some of us stop seeking that after they grow up, but the urge is still in them. We're constantly afraid of being bad at art or we're undermining our skills but in reality we don't have to be good at something to enjoy it.

People with greater artistic skills are just trained more. They have either studied art more, they have given it more time to develop and they are developing other skills too like being observant of your surroundings and grounded. Art is a journey through our minds, everyone has it and can also be trained like a muscle anytime as long as we're breathing!

With those in mind, we are very happy that our application is trying to help you reestablish your connection with your inner artist, this is the best thing we could ever ask for!

~ Erevoid

Viewing most recent comments 1 to 19 of 512 · Next page · Last page