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Hi! nice program, i've been testing it out and works perfect!, but maybe they could add support for drawing tablets? like a wacom ctl-472... or any basic tablet, maybe a generic driver for compatibility? 

P.D ur program has potential

It already has support for drawing tablets

Hello! If you are experiencing issues with drawing tables and you are using Windows, try changing the tablet driver from the Preferences. https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very...

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See the Green box indicating which pixel I have selected? (Hint if you didn’t… Follow the red arrows). Is it possible to change that color?? I cannot see it, but I love this program, and I’d HATE to have to quit using it because of that dumb thing. Please help!!


EDIT : I’m not sure if this matters, but I’m using the Linux ARM version of pixelrama too. 

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Hy, yes it can be changed
Edit > Preferences > Tools

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Holy cow do I feel silly!! Well that's super rad, and thank you very much!! I actually really like pixelorama a lot. The way you can customize the UI, and the tools is really really killer. I don't think I'm color blind, but I'm wondering now because I could NOT see that blue square unless I had my nose pressed against the monitor.  I kept coloring in the wrong pixels, it was making me bonkers! I'm not sure how I missed that setting, or maybe I thought it did something else, I'm not sure, but THANK YOU! I've been using "RealWorld Cursor Editor" for all my sprites. It's actually REALLY REALLY cool, but I see ACTUAL sprite editor programs that are geared towards video game making that have functions RWCE doesn't have, but I'm really amazed at how much functionality it does have, and it's really quite intuitive, and you can write your scripts to add custom functionality, but I'm not quite that advanced yet... Anyway, thanks again!! 


  >M<

There is also a mouse guide in the view menu, you may wish to give it a try 😁

Yes. That I DID actually know about. LOLza! Thanks again!

Hi uhh... Theres a tiny problem. It wont save it says *error 1*

Hello, does it appear when you try to save a pxo file or export an image? Or both? Error code 1 is a generic failed error which does not give much information unfortunately. It could be many things, from trying to save to a folder where you have no permission, to using characters that are not allowed in the name of the saved file. Does it happen all the time on all folders, or only at specific times?

well ith happens every time when I save in desktop

Do you save a pxo file, or export an image? As in, do you go to File > Save (Ctrl + S), or File > Export (Ctrl + E)? The difference between saving and exporting is better explained here: https://www.oramainteractive.com/Pixelorama-Docs/user_manual/save_and_export

If you are exporting, what type of image are you exporting? Multiple png images, a gif, a spritesheet or something else? If you can save pxo files without issue, an idea for a workaround would be to import these pxo files into the browser version and export the images from there, and they will be downloaded.

We need to have exact steps to reproduce the issue in order to help you, since the error itself does not give much information. Knowing some details about your device, such as your operating system, might be helpful as well.

How do i fix it i need to complete my game pls reply quickly!!!

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Perhaps it's an issue with the path you're trying to save to (try a different path).

In the meantime there is a "LifeSaver" extension available in the extension manager (Edit > preferences > extensions > explore online). It kind of works like a session restore system. Try using it (with a VERY SHORT AUTOSAVE INTERVAL)

Thanks

it doesn't work :(

I'll look for another sprite maker while i'll wait for your respond

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i just want to say thank you soo much for making this. once i finish making my game. i will make sure to buy the steam app and also donate 50 dollars if i do make money 

Wow, thank you so much! We really appreciate that! :D

Might we please get an Android version at some point? I believe that many users could benefit from this, as there aren't enough free Godot-built apps on Android, if any at all. Having a valid source of free competition would be really great for the pixel artists out there, or just those who love drawing and wish to expand our horizons.

It is planned, but there are some issues that we need to figure out first, mostly related to the user interface and touch gestures, and right now our main focus is improving the desktop experience.

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Hi, I really appreciate your work on this software.

I'm experiencing a few issues. I'm using virtual tablet software to connect my Galaxy tablet as a graphic tablet. While pressure sensitivity works fine in Clip Studio Paint, it doesn't seem to work specifically in this software. Additionally, there's a slight lag at the start of each stroke – it's small but frustrating.

For context, my tablet driver is set to Wintab. When I switch to WinInk or auto, the pressure work but the cursor in the canvas doesn't move (I'm using version 1.1.1)

Thank you in advance for any guidance you can provide.

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Hello! Just to clarify, are you changing your tablet driver from your tablet settings, or from Pixelorama's preferences? For tablets to work properly, the driver from Pixelorama's preferences need to match the driver you are actually using.

Apart from that, I'm afraid there is not much we can help you with. Pixelorama's entire tablet system is taken directly from Godot, so it is very possible that issues you may encounter with specific hardware are issues with Godot itself and would need to be reported there.

Hi, i just wondering, is pixelorama Itch io version Is different than The Steam (paid) version? (Or it is just same Feature? )

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Hello!! Feature-wise, it's the exact same version. The Steam version benefits from some features that come naturally by Steam, such as automatic updates and achievements, but that's about it. It's mostly meant as a way for people to fund the development of the project. https://www.oramainteractive.com/Pixelorama-Docs/faq#q-what-benefits-does-the-st...

despite saving and exporting, i couldn't find my art anywhere, do you know how to fix this issue?

nevermind, i found it, it was in a specific spot of files (public pictures)

is time to pass project to c++, could be more fast in draw.

Porting the entire project to C++ would be a massive undertaking and we would lose all the benefits we get from Godot. What we can do, however, is to use C++ with GDExtension for certain algorithms to benefit from C++'s better performance. This is planned and it will eventually happen.

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This is very good, keep it up!

Thank you very much!

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Hello! Very cool so far, the mouse right and left click is very interesting! I'm more use to Aseprite, but there's no arm64 built for it so I'm using your software, I'm impressed!

Noticed some issues for the moment, the blend mode seems to not work for me,idk what im doing wrong,the toggle layer visibility does not seem to work either and transparency doesnt work too (only for the layer, it works with the pen). Im currently using the Rasberry Pi 500 (basicly a Pi 5).

After further testing: The layers and the visibility works on my Windows Laptop but not on my Pi. :(
On the Pi the issue was seen inside the application and on the web browser.

Idk if it could be done or if it has already, but im a huge fan of tilemaps. Would be cool to set up tilemaps and export them as tilemap layers in Godot!

Also I would like to suggest the rule to be editable in order to have the set of the rule by power of 2 rather than 0-25-50-100... etc! (So it would say 0-8-16-32-64) I think it would be nice for pixel art users to make sprites :)

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Okay! After some testing again. I am able to confirm that it's not an issue where the transparency is working or not. It is that the layers for the blend mode and the layers visibility and transparency is not updated on change.

Issue:

Changes made to layers are saved correctly but only appear on the canvas after reopening the file, instead of updating immediately.

Steps to repro on a Rasberry Pi 500:

1. Launch Application.

2. Make two different layers,one with a square,second a circle.

3. Remove visibility on the second layer.

4.Notice the circle does is still there.

5. Save, close the Application, relaunch the Application and open the file.

6. Notice the circle disappeared, the canva was updated.

Thank you for the feedback and for the testing! Unfortunately this is hard for us to troubleshoot because we don't own a Raspberry Pi device to test it, we rely solely on user feedback, similarly to the macOS version. Not entirely sure what is causing the layer rendering to not be working on Raspberry Pis, but we will look further into it. The most likely scenario is that this is some kind of shader or GPU/GPU driver limitation. If that is indeed the case, we may need to re-write the layer rendering code, or make a simplified version of it with less features for devices that do not support the current version.

Just to get a better idea of shader support, do the image effects work when you try to apply them? (More info on image effects here: https://www.oramainteractive.com/Pixelorama-Docs/user_manual/image_effects)

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Good news! I figured out why the visibility and transparency layers weren’t updating properly. My Raspberry Pi uses OpenGL 3.1, and I believe that was causing the issue.

I was able to override it via the terminal to make it believe it support OpenGL 3.3 (even if it technically doesn’t), and that fixed everything! Visibility, opacity, and blending modes all work now. 😄

I also tried the different image effects.and it worked both without the OpenGL 3.3 support command and with it

Those were the command I used to make it work (only if the Application is launched via terminal):

export MESA_GL_VERSION_OVERRIDE=3.3
export MESA_GLSL_VERSION_OVERRIDE=330

Funny thing is that I was able to fix this by trying to launch blender the same way.

Interesting! Glad you fixed the issue and thank you for posting your solution!

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hej!

edit: I ended up solving the fullscreen issue, but the app doesn't work with my tablet.

it interacts with the pen in a weird way where just clicks register, but not dragging.

Hy, are you using windows? (is it a drawing tablet?)

if it's a drawing tablet, you need to change the driver from Edit > Preferences > Drivers.

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thanks, that was it!

it works with wintab and dummy, but not with winink.

Hi, the feature to import a tag from one project to another isn't working.(or I'm doing something wrong).

Today I discovered this feature exists, but when I tried to use it, it only imports the tag name and the number of layers, but not the content. All frames are empty.

I tried:

- Different projects

- Various resolutions

- Importing with and without generating the label

- Free and Steam versions.

Nothing works.

I use this app primarily for pixel art, and this feature would have saved me a lot of time, but now that I know it exists, it doesn't work. Please help.

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Hello, thank for letting us know of the issue! This is indeed a bug in the latest version. We managed to fix this just now, and the fix will be available in the next stable version. If you'd like to use the current development version now with the fix, you can download a Nightly version temporarily, until the next stable is out: https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...

Apologies for the trouble caused.

Will there ever be a version for Android tablets? I really would like doing some pixel art on the go.

IT is but it's progress is kinda slow, as it isn't the main focus rn.

Pan and zoom gestures are available though if you run it on your tablet through godot.

Step 1: Download Godot 4 from playstore (https://play.google.com/store/apps/details?id=org.godotengine.editor.v4&hl=en)

Step 2: Get pixelorama's source code (a zip folder will get downloaded, you don't have to unzip it) https://github.com/Orama-Interactive/Pixelorama/archive/refs/heads/master.zip

Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)





Step 4: After it finishes import go to Scene > Quit > Save and exit.


You can now, also delete the ZIP folder as well (that was downloaded in step 2).

Now reopen godot, select pixeloram and press run.

Wouldn't it be possible to build Pixelorama on Godot Windows and export it as an Android apk?

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I have built it on my own and it works fine. Not everything works without mouse, but it looks pretty promising :-)

Hello, i really like using pixelorama and just got the newest version but it suddenly doesnt seem to react to graphic tablet pen movement, idk if its just a problem on my side but do you happen to know any fixes to this?

Oh i just found the answer in the troubleshooting post, changed the driver and now it works>_<

actually,, clicking with my mouse on the tool doesnt seem to be working neither way

Hy, could you check if this issue still occurs in nightly builds 😁

https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...

hi so this is totally embarrassing but i made a typo,, i meant to say clicking with my pen doesnt seem to work altho it does work if i wanna edit tools but that also seems to glitch out sometimes like if i try to up the brush size by one it glitches and starts going up incredibly fast with no input. Sorry for bothering again

You may need to change the graphics driver in preferences.

https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very...

Hi! I really like it! Thanks for the work!
Are you planning of making it available as an addon directly in Godot?

Hello, thank you for the comment! The short answer is that it probably will not happen in the near future. For a slightly longer answer, see our FAQ: https://www.oramainteractive.com/Pixelorama-Docs/faq#q-will-pixelorama-ever-beco...

The curved line tool is hard to use. It would be better if the curve was controlled from the center of the line like it is on aseprite.

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Hy, that was the original idea but we decided to make it similar to Krita's bezier tool.

BUT, there's a separate curve tool that is being worked on (as an extension) that will work similar to aseprite and will be available in a few days (i'll reply to this when it is released).

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This feature will now available in the next version as a separate mode in the curve tool.

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This pixel art editor is underrated.

If there was only an official flatpak for pixelorama, so I don't need to manually update it each new awesome release.

Thank you! We do have an official flatpak that is maintained by us here: https://flathub.org/apps/com.orama_interactive.Pixelorama

Hi! Could you please make it have the 'verified' rather than the 'unverified' tag?

Hello, we want to but it's not that simple at the moment. https://github.com/Orama-Interactive/Pixelorama/issues/1206#issuecomment-2762336...

I love it! The eraser doesn't erase but replaces pixels with an almost invisible pixel which is very annoying. Please fix this!

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Hy, the Eraser tool has an Opacity option which lets the user change the strength of the tool.

are you sure the opacity value is set to 255.0 (which fully erases pixels)

The opacity value ranges from 255.0, to 0.0 where no pixels are erased

Oh, it was set to 254. Thanks for helping!

No Problem 😁

How can you remove reference images ?

Hy, go to Windows > Panels and enable "Reference images"

a new panel will appear (most probably beside the color selector panel). go to the reference image's panel and select and delete the image

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Thanks Variable ! In the reference tab I don't see the button (to delete) (ver 1.1).

I'm going to guess picking the "none" image does it?

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Picking none disables selection of reference images on canvas otherwise user may accidentally click and move a reference image instead of drawing
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It's the red button on the bottom right (you'd have to scroll down a little

Thanks !

in the last version, opening options/parameters/settings crashes pixelorama

Hello, thanks for reporting. Are you referring to the Preferences window, the one found in the Edit menu?

Yeah, i mean Preferences(Im using Russian so i dont know how it called)

The bug appears in Linux x86_64 build, other builds i didnt try

hi, i dont get how i can use the 3D model import. there is (as far as i saw) nothing about that in the documentation. also what type of models can i render, .obj, .blend? thanks ahead!

Hy, pixelorama can only import .obj files at the moment. This video summarizes most of the features of 3d layers:

Thank you! Great project btw

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Greetings! I downloaded the ‘pixelorama-linux-x86_64.zip’ and ‘Pixelorama-Linux-32bit.tar.gz’, and they contain an executable file inside. I don’t think it’s supposed to be like that, is it?

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Hy, it's supposed to have:

  • One executable (Pixelorama.x86_32 or Pixelorama.x86_64)
  • One PCK file (Pixelorama.pck)
  • A pixelorama_data folder (containing brushes, patterns, etc...)

For Linux Pixelorama comes in portable form.

There's also an official Flatpak available as well:

https://flathub.org/apps/com.orama_interactive.Pixelorama

Oh, I see now. Thanks for replying!

I think the digital pad does not work with Pixelorama. I tried to use my VEIKK digital pad, but it did not work. This upsets me as an artist since I have no idea how to make good art with a mouse

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Hy, if you are using windows then changing the driver from pixelorama's preferences should work (https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very-slow-when-using-a-drawing-tablet).

In case your tablet uses Android, then there was a user with a similar issue on discord. They managed to solve it by running it inside Godot (feel free to join the discord server to see the solution in detail 😁.)

(If the drawing tablet uses Android)

Step 1: Download Godot 4 from playstore (https://play.google.com/store/apps/details?id=org.godotengine.editor.v4&hl=en)

Step 2: Get pixelorama's source code (a zip folder will get downloaded, you don't have to unzip it) https://github.com/Orama-Interactive/Pixelorama/archive/refs/heads/master.zip

Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)




Step 4: After it finishes import go to Scene > Quit > Save and exit.

You can now, also delete the ZIP folder as well (that was downloaded in step 2)

Thank you; it works now. And the response time was very short.

Glad to help 😁

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i like this tool considering that it’s got the looks of paint.net and some aseprite functionality though i would find it pleasing if you guys made the rotate function more convenient

Thank you very much! We are working on gizmos that will let you rotate selections and we were planning to have it ready for v1.1, but they have been proven quite hard to get right, so this feature has been postponed for a future version.

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