Hello! Very cool so far, the mouse right and left click is very interesting! I'm more use to Aseprite, but there's no arm64 built for it so I'm using your software, I'm impressed!
Noticed some issues for the moment, the blend mode seems to not work for me,idk what im doing wrong,the toggle layer visibility does not seem to work either and transparency doesnt work too (only for the layer, it works with the pen). Im currently using the Rasberry Pi 500 (basicly a Pi 5).
After further testing: The layers and the visibility works on my Windows Laptop but not on my Pi. :( On the Pi the issue was seen inside the application and on the web browser.
Idk if it could be done or if it has already, but im a huge fan of tilemaps. Would be cool to set up tilemaps and export them as tilemap layers in Godot!
Also I would like to suggest the rule to be editable in order to have the set of the rule by power of 2 rather than 0-25-50-100... etc! (So it would say 0-8-16-32-64) I think it would be nice for pixel art users to make sprites :)
Okay! After some testing again. I am able to confirm that it's not an issue where the transparency is working or not. It is that the layers for the blend mode and the layers visibility and transparency is not updated on change.
Issue:
Changes made to layers are saved correctly but only appear on the canvas after reopening the file, instead of updating immediately.
Steps to repro on a Rasberry Pi 500:
1. Launch Application.
2. Make two different layers,one with a square,second a circle.
3. Remove visibility on the second layer.
4.Notice the circle does is still there.
5. Save, close the Application, relaunch the Application and open the file.
6. Notice the circle disappeared, the canva was updated.
Thank you for the feedback and for the testing! Unfortunately this is hard for us to troubleshoot because we don't own a Raspberry Pi device to test it, we rely solely on user feedback, similarly to the macOS version. Not entirely sure what is causing the layer rendering to not be working on Raspberry Pis, but we will look further into it. The most likely scenario is that this is some kind of shader or GPU/GPU driver limitation. If that is indeed the case, we may need to re-write the layer rendering code, or make a simplified version of it with less features for devices that do not support the current version.
Hi, the feature to import a tag from one project to another isn't working.(or I'm doing something wrong).
Today I discovered this feature exists, but when I tried to use it, it only imports the tag name and the number of layers, but not the content. All frames are empty.
I tried:
- Different projects
- Various resolutions
- Importing with and without generating the label
- Free and Steam versions.
Nothing works.
I use this app primarily for pixel art, and this feature would have saved me a lot of time, but now that I know it exists, it doesn't work. Please help.
Hello, thank for letting us know of the issue! This is indeed a bug in the latest version. We managed to fix this just now, and the fix will be available in the next stable version. If you'd like to use the current development version now with the fix, you can download a Nightly version temporarily, until the next stable is out: https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...
Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)
Step 4: After it finishes import go to Scene > Quit > Save and exit.
You can now, also delete the ZIP folder as well (that was downloaded in step 2).
Hello, i really like using pixelorama and just got the newest version but it suddenly doesnt seem to react to graphic tablet pen movement, idk if its just a problem on my side but do you happen to know any fixes to this?
hi so this is totally embarrassing but i made a typo,, i meant to say clicking with my pen doesnt seem to work altho it does work if i wanna edit tools but that also seems to glitch out sometimes like if i try to up the brush size by one it glitches and starts going up incredibly fast with no input. Sorry for bothering again
Hy, that was the original idea but we decided to make it similar to Krita's bezier tool.
BUT, there's a separate curve tool that is being worked on (as an extension) that will work similar to aseprite and will be available in a few days (i'll reply to this when it is released).
hi, i dont get how i can use the 3D model import. there is (as far as i saw) nothing about that in the documentation. also what type of models can i render, .obj, .blend? thanks ahead!
Greetings! I downloaded the ‘pixelorama-linux-x86_64.zip’ and ‘Pixelorama-Linux-32bit.tar.gz’, and they contain an executable file inside. I don’t think it’s supposed to be like that, is it?
I think the digital pad does not work with Pixelorama. I tried to use my VEIKK digital pad, but it did not work. This upsets me as an artist since I have no idea how to make good art with a mouse
In case your tablet uses Android, then there was a user with a similar issue on discord. They managed to solve it by running it inside Godot (feel free to join the discord server to see the solution in detail 😁.)
Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)
Step 4: After it finishes import go to Scene > Quit > Save and exit.
You can now, also delete the ZIP folder as well (that was downloaded in step 2)
← Return to tool
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Hello! Very cool so far, the mouse right and left click is very interesting! I'm more use to Aseprite, but there's no arm64 built for it so I'm using your software, I'm impressed!
Noticed some issues for the moment, the blend mode seems to not work for me,idk what im doing wrong,the toggle layer visibility does not seem to work either and transparency doesnt work too (only for the layer, it works with the pen). Im currently using the Rasberry Pi 500 (basicly a Pi 5).
After further testing: The layers and the visibility works on my Windows Laptop but not on my Pi. :(
On the Pi the issue was seen inside the application and on the web browser.
Idk if it could be done or if it has already, but im a huge fan of tilemaps. Would be cool to set up tilemaps and export them as tilemap layers in Godot!
Also I would like to suggest the rule to be editable in order to have the set of the rule by power of 2 rather than 0-25-50-100... etc! (So it would say 0-8-16-32-64) I think it would be nice for pixel art users to make sprites :)
Okay! After some testing again. I am able to confirm that it's not an issue where the transparency is working or not. It is that the layers for the blend mode and the layers visibility and transparency is not updated on change.
Issue:
Changes made to layers are saved correctly but only appear on the canvas after reopening the file, instead of updating immediately.
Steps to repro on a Rasberry Pi 500:
1. Launch Application.
2. Make two different layers,one with a square,second a circle.
3. Remove visibility on the second layer.
4.Notice the circle does is still there.
5. Save, close the Application, relaunch the Application and open the file.
6. Notice the circle disappeared, the canva was updated.
Thank you for the feedback and for the testing! Unfortunately this is hard for us to troubleshoot because we don't own a Raspberry Pi device to test it, we rely solely on user feedback, similarly to the macOS version. Not entirely sure what is causing the layer rendering to not be working on Raspberry Pis, but we will look further into it. The most likely scenario is that this is some kind of shader or GPU/GPU driver limitation. If that is indeed the case, we may need to re-write the layer rendering code, or make a simplified version of it with less features for devices that do not support the current version.
Just to get a better idea of shader support, do the image effects work when you try to apply them? (More info on image effects here: https://www.oramainteractive.com/Pixelorama-Docs/user_manual/image_effects)
hej!
edit: I ended up solving the fullscreen issue, but the app doesn't work with my tablet.
it interacts with the pen in a weird way where just clicks register, but not dragging.
Hy, are you using windows? (is it a drawing tablet?)
if it's a drawing tablet, you need to change the driver from Edit > Preferences > Drivers.
thanks, that was it!
it works with wintab and dummy, but not with winink.
Hi, the feature to import a tag from one project to another isn't working.(or I'm doing something wrong).
Today I discovered this feature exists, but when I tried to use it, it only imports the tag name and the number of layers, but not the content. All frames are empty.
I tried:
- Different projects
- Various resolutions
- Importing with and without generating the label
- Free and Steam versions.
Nothing works.
I use this app primarily for pixel art, and this feature would have saved me a lot of time, but now that I know it exists, it doesn't work. Please help.
Hello, thank for letting us know of the issue! This is indeed a bug in the latest version. We managed to fix this just now, and the fix will be available in the next stable version. If you'd like to use the current development version now with the fix, you can download a Nightly version temporarily, until the next stable is out: https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...
Apologies for the trouble caused.
Will there ever be a version for Android tablets? I really would like doing some pixel art on the go.
IT is but it's progress is kinda slow, as it isn't the main focus rn.
Pan and zoom gestures are available though if you run it on your tablet through godot.
Step 1: Download Godot 4 from playstore (https://play.google.com/store/apps/details?id=org.godotengine.editor.v4&hl=en)
Step 2: Get pixelorama's source code (a zip folder will get downloaded, you don't have to unzip it) https://github.com/Orama-Interactive/Pixelorama/archive/refs/heads/master.zip
Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)
Step 4: After it finishes import go to Scene > Quit > Save and exit.
You can now, also delete the ZIP folder as well (that was downloaded in step 2).
Now reopen godot, select pixeloram and press run.
Wouldn't it be possible to build Pixelorama on Godot Windows and export it as an Android apk?
I have built it on my own and it works fine. Not everything works without mouse, but it looks pretty promising :-)
Hello, i really like using pixelorama and just got the newest version but it suddenly doesnt seem to react to graphic tablet pen movement, idk if its just a problem on my side but do you happen to know any fixes to this?
Oh i just found the answer in the troubleshooting post, changed the driver and now it works>_<
actually,, clicking with my mouse on the tool doesnt seem to be working neither way
Hy, could you check if this issue still occurs in nightly builds 😁
https://nightly.link/Orama-Interactive/Pixelorama/workflows/dev-desktop-builds/m...
hi so this is totally embarrassing but i made a typo,, i meant to say clicking with my pen doesnt seem to work altho it does work if i wanna edit tools but that also seems to glitch out sometimes like if i try to up the brush size by one it glitches and starts going up incredibly fast with no input. Sorry for bothering again
You may need to change the graphics driver in preferences.
https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very...
Hi! I really like it! Thanks for the work!
Are you planning of making it available as an addon directly in Godot?
Hello, thank you for the comment! The short answer is that it probably will not happen in the near future. For a slightly longer answer, see our FAQ: https://www.oramainteractive.com/Pixelorama-Docs/faq#q-will-pixelorama-ever-beco...
The curved line tool is hard to use. It would be better if the curve was controlled from the center of the line like it is on aseprite.
Hy, that was the original idea but we decided to make it similar to Krita's bezier tool.
BUT, there's a separate curve tool that is being worked on (as an extension) that will work similar to aseprite and will be available in a few days (i'll reply to this when it is released).This feature will now available in the next version as a separate mode in the curve tool.
This pixel art editor is underrated.
If there was only an official flatpak for pixelorama, so I don't need to manually update it each new awesome release.
Thank you! We do have an official flatpak that is maintained by us here: https://flathub.org/apps/com.orama_interactive.Pixelorama
Hi! Could you please make it have the 'verified' rather than the 'unverified' tag?
Hello, we want to but it's not that simple at the moment. https://github.com/Orama-Interactive/Pixelorama/issues/1206#issuecomment-2762336...
I love it! The eraser doesn't erase but replaces pixels with an almost invisible pixel which is very annoying. Please fix this!
Hy, the Eraser tool has an Opacity option which lets the user change the strength of the tool.
are you sure the opacity value is set to 255.0 (which fully erases pixels)
The opacity value ranges from 255.0, to 0.0 where no pixels are erased
Oh, it was set to 254. Thanks for helping!
No Problem 😁
How can you remove reference images ?
Hy, go to Windows > Panels and enable "Reference images"
a new panel will appear (most probably beside the color selector panel). go to the reference image's panel and select and delete the image
Thanks Variable ! In the reference tab I don't see the button (to delete) (ver 1.1).
I'm going to guess picking the "none" image does it?
It's the red button on the bottom right (you'd have to scroll down a little
Thanks !
in the last version, opening options/parameters/settings crashes pixelorama
Hello, thanks for reporting. Are you referring to the Preferences window, the one found in the Edit menu?
Yeah, i mean Preferences(Im using Russian so i dont know how it called)
The bug appears in Linux x86_64 build, other builds i didnt try
hi, i dont get how i can use the 3D model import. there is (as far as i saw) nothing about that in the documentation. also what type of models can i render, .obj, .blend? thanks ahead!
Hy, pixelorama can only import .obj files at the moment. This video summarizes most of the features of 3d layers:
Thank you! Great project btw
Greetings! I downloaded the ‘pixelorama-linux-x86_64.zip’ and ‘Pixelorama-Linux-32bit.tar.gz’, and they contain an executable file inside. I don’t think it’s supposed to be like that, is it?
Hy, it's supposed to have:
For Linux Pixelorama comes in portable form.
There's also an official Flatpak available as well:
https://flathub.org/apps/com.orama_interactive.Pixelorama
Oh, I see now. Thanks for replying!
I think the digital pad does not work with Pixelorama. I tried to use my VEIKK digital pad, but it did not work. This upsets me as an artist since I have no idea how to make good art with a mouse
Hy, if you are using windows then changing the driver from pixelorama's preferences should work (https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very-slow-when-using-a-drawing-tablet).
In case your tablet uses Android, then there was a user with a similar issue on discord. They managed to solve it by running it inside Godot (feel free to join the discord server to see the solution in detail 😁.)
(If the drawing tablet uses Android)
Step 1: Download Godot 4 from playstore (https://play.google.com/store/apps/details?id=org.godotengine.editor.v4&hl=en)
Step 2: Get pixelorama's source code (a zip folder will get downloaded, you don't have to unzip it) https://github.com/Orama-Interactive/Pixelorama/archive/refs/heads/master.zip
Step 3: Open Godot and Import pixelorama as shown in the images (by default the project will get created in Documents folder, so if you want, change that to some place else)
Step 4: After it finishes import go to Scene > Quit > Save and exit.
You can now, also delete the ZIP folder as well (that was downloaded in step 2)
Thank you; it works now. And the response time was very short.
Glad to help 😁