Hi! nice program, i've been testing it out and works perfect!, but maybe they could add support for drawing tablets? like a wacom ctl-472... or any basic tablet, maybe a generic driver for compatibility?
See the Green box indicating which pixel I have selected? (Hint if you didn’t… Follow the red arrows). Is it possible to change that color?? I cannot see it, but I love this program, and I’d HATE to have to quit using it because of that dumb thing. Please help!!
EDIT : I’m not sure if this matters, but I’m using the Linux ARM version of pixelrama too.
Holy cow do I feel silly!! Well that's super rad, and thank you very much!! I actually really like pixelorama a lot. The way you can customize the UI, and the tools is really really killer. I don't think I'm color blind, but I'm wondering now because I could NOT see that blue square unless I had my nose pressed against the monitor. I kept coloring in the wrong pixels, it was making me bonkers! I'm not sure how I missed that setting, or maybe I thought it did something else, I'm not sure, but THANK YOU! I've been using "RealWorld Cursor Editor" for all my sprites. It's actually REALLY REALLY cool, but I see ACTUAL sprite editor programs that are geared towards video game making that have functions RWCE doesn't have, but I'm really amazed at how much functionality it does have, and it's really quite intuitive, and you can write your scripts to add custom functionality, but I'm not quite that advanced yet... Anyway, thanks again!!
Hello, does it appear when you try to save a pxo file or export an image? Or both? Error code 1 is a generic failed error which does not give much information unfortunately. It could be many things, from trying to save to a folder where you have no permission, to using characters that are not allowed in the name of the saved file. Does it happen all the time on all folders, or only at specific times?
If you are exporting, what type of image are you exporting? Multiple png images, a gif, a spritesheet or something else? If you can save pxo files without issue, an idea for a workaround would be to import these pxo files into the browser version and export the images from there, and they will be downloaded.
We need to have exact steps to reproduce the issue in order to help you, since the error itself does not give much information. Knowing some details about your device, such as your operating system, might be helpful as well.
Perhaps it's an issue with the path you're trying to save to (try a different path).
In the meantime there is a "LifeSaver" extension available in the extension manager (Edit > preferences > extensions > explore online). It kind of works like a session restore system. Try using it (with a VERY SHORT AUTOSAVE INTERVAL)
i just want to say thank you soo much for making this. once i finish making my game. i will make sure to buy the steam app and also donate 50 dollars if i do make money
Might we please get an Android version at some point? I believe that many users could benefit from this, as there aren't enough free Godot-built apps on Android, if any at all. Having a valid source of free competition would be really great for the pixel artists out there, or just those who love drawing and wish to expand our horizons.
It is planned, but there are some issues that we need to figure out first, mostly related to the user interface and touch gestures, and right now our main focus is improving the desktop experience.
Hi, I really appreciate your work on this software.
I'm experiencing a few issues. I'm using virtual tablet software to connect my Galaxy tablet as a graphic tablet. While pressure sensitivity works fine in Clip Studio Paint, it doesn't seem to work specifically in this software. Additionally, there's a slight lag at the start of each stroke – it's small but frustrating.
For context, my tablet driver is set to Wintab. When I switch to WinInk or auto, the pressure work but the cursor in the canvas doesn't move (I'm using version 1.1.1)
Thank you in advance for any guidance you can provide.
Hello! Just to clarify, are you changing your tablet driver from your tablet settings, or from Pixelorama's preferences? For tablets to work properly, the driver from Pixelorama's preferences need to match the driver you are actually using.
Apart from that, I'm afraid there is not much we can help you with. Pixelorama's entire tablet system is taken directly from Godot, so it is very possible that issues you may encounter with specific hardware are issues with Godot itself and would need to be reported there.
Hello!! Feature-wise, it's the exact same version. The Steam version benefits from some features that come naturally by Steam, such as automatic updates and achievements, but that's about it. It's mostly meant as a way for people to fund the development of the project. https://www.oramainteractive.com/Pixelorama-Docs/faq#q-what-benefits-does-the-st...
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Hi! nice program, i've been testing it out and works perfect!, but maybe they could add support for drawing tablets? like a wacom ctl-472... or any basic tablet, maybe a generic driver for compatibility?
P.D ur program has potential
It already has support for drawing tablets
Hello! If you are experiencing issues with drawing tables and you are using Windows, try changing the tablet driver from the Preferences. https://www.oramainteractive.com/Pixelorama-Docs/troubleshooting#drawing-is-very...
See the Green box indicating which pixel I have selected? (Hint if you didn’t… Follow the red arrows). Is it possible to change that color?? I cannot see it, but I love this program, and I’d HATE to have to quit using it because of that dumb thing. Please help!!
EDIT : I’m not sure if this matters, but I’m using the Linux ARM version of pixelrama too.
Hy, yes it can be changed
Edit > Preferences > Tools
Holy cow do I feel silly!! Well that's super rad, and thank you very much!! I actually really like pixelorama a lot. The way you can customize the UI, and the tools is really really killer. I don't think I'm color blind, but I'm wondering now because I could NOT see that blue square unless I had my nose pressed against the monitor. I kept coloring in the wrong pixels, it was making me bonkers! I'm not sure how I missed that setting, or maybe I thought it did something else, I'm not sure, but THANK YOU! I've been using "RealWorld Cursor Editor" for all my sprites. It's actually REALLY REALLY cool, but I see ACTUAL sprite editor programs that are geared towards video game making that have functions RWCE doesn't have, but I'm really amazed at how much functionality it does have, and it's really quite intuitive, and you can write your scripts to add custom functionality, but I'm not quite that advanced yet... Anyway, thanks again!!
>M<
There is also a mouse guide in the view menu, you may wish to give it a try 😁
Yes. That I DID actually know about. LOLza! Thanks again!
Hi uhh... Theres a tiny problem. It wont save it says *error 1*
Hello, does it appear when you try to save a pxo file or export an image? Or both? Error code 1 is a generic failed error which does not give much information unfortunately. It could be many things, from trying to save to a folder where you have no permission, to using characters that are not allowed in the name of the saved file. Does it happen all the time on all folders, or only at specific times?
well ith happens every time when I save in desktop
Do you save a pxo file, or export an image? As in, do you go to File > Save (Ctrl + S), or File > Export (Ctrl + E)? The difference between saving and exporting is better explained here: https://www.oramainteractive.com/Pixelorama-Docs/user_manual/save_and_export
If you are exporting, what type of image are you exporting? Multiple png images, a gif, a spritesheet or something else? If you can save pxo files without issue, an idea for a workaround would be to import these pxo files into the browser version and export the images from there, and they will be downloaded.
We need to have exact steps to reproduce the issue in order to help you, since the error itself does not give much information. Knowing some details about your device, such as your operating system, might be helpful as well.
How do i fix it i need to complete my game pls reply quickly!!!
Perhaps it's an issue with the path you're trying to save to (try a different path).
In the meantime there is a "LifeSaver" extension available in the extension manager (Edit > preferences > extensions > explore online). It kind of works like a session restore system. Try using it (with a VERY SHORT AUTOSAVE INTERVAL)
Thanks
it doesn't work :(
I'll look for another sprite maker while i'll wait for your respond
i just want to say thank you soo much for making this. once i finish making my game. i will make sure to buy the steam app and also donate 50 dollars if i do make money
Wow, thank you so much! We really appreciate that! :D
Might we please get an Android version at some point? I believe that many users could benefit from this, as there aren't enough free Godot-built apps on Android, if any at all. Having a valid source of free competition would be really great for the pixel artists out there, or just those who love drawing and wish to expand our horizons.
It is planned, but there are some issues that we need to figure out first, mostly related to the user interface and touch gestures, and right now our main focus is improving the desktop experience.
Hi, I really appreciate your work on this software.
I'm experiencing a few issues. I'm using virtual tablet software to connect my Galaxy tablet as a graphic tablet. While pressure sensitivity works fine in Clip Studio Paint, it doesn't seem to work specifically in this software. Additionally, there's a slight lag at the start of each stroke – it's small but frustrating.
For context, my tablet driver is set to Wintab. When I switch to WinInk or auto, the pressure work but the cursor in the canvas doesn't move (I'm using version 1.1.1)
Thank you in advance for any guidance you can provide.
Hello! Just to clarify, are you changing your tablet driver from your tablet settings, or from Pixelorama's preferences? For tablets to work properly, the driver from Pixelorama's preferences need to match the driver you are actually using.
Apart from that, I'm afraid there is not much we can help you with. Pixelorama's entire tablet system is taken directly from Godot, so it is very possible that issues you may encounter with specific hardware are issues with Godot itself and would need to be reported there.
Hi, i just wondering, is pixelorama Itch io version Is different than The Steam (paid) version? (Or it is just same Feature? )
Hello!! Feature-wise, it's the exact same version. The Steam version benefits from some features that come naturally by Steam, such as automatic updates and achievements, but that's about it. It's mostly meant as a way for people to fund the development of the project. https://www.oramainteractive.com/Pixelorama-Docs/faq#q-what-benefits-does-the-st...