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I cannot see the tools on the left side of my screen all I have is the line tool and color sample tool chosen and I can't switch

Hy, you may be on the wrong layer type.

can you see if switching to a Pixel Layer fixes this?

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How exactly do I switch to a pixel layer, actually I figured out how to do this thank you.

hello.

How do I import a tileset in Pixelorama? 

There’s still not enough information about the TileMap layer, and there aren’t even any YouTube tutorials yet. I couldn’t understand it just from the page below.

https://pixelorama.org/user_manual/tilemaps/

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Sorry for the late reply 🙏 

The tilesets (if you already have one available in the form of Sprite sheet) can be imported through File>Import. After import is successful, tilesets will appear in Project menu>Project properties.

When making a new TileMap layer, a dialog will appear, in this dialog, you will be given an option of

  1. Either using the tileset you imported.
  2. Making a new one from scratch.

If you want to use a different tileset later, then that can happen as well. (You can switch between which tileset is used by the layer at any time)


After creating the Tilemap Layer, a new panel will be visible



From here on you can check this tutorial, it's for Aseprite but pixelorama does the exact same thing, the exact same way😁.

Hope this helps 😄 

Thanks, I got it working. It’s a bit quirky.


However, it seems that the tileset and the tilemap have to be on the same Tilemap layer — is that correct?

Also, the import option for the tileset wasn’t in the top menu. I was able to import it by dragging and dropping, though.

No, multiple tilemap layers can share the same tileset. (Think of tileset as a kind of Palette). You can change the tilesets used by a layer at any time through layer properties (right click layer button to see layer menu and select properties)

"File > Open file" does all the importing. You don't need a separate option. After you open the image file, a dialog appears, it is here that you tell pixelorama what kind of import you want

thanks,i understood about it to some context

Hello.
Does Pixelorama have map-editing features like Tiled?
I wasn’t able to find such a feature myself.

Hy 👋, At the moment It has tilemap layers https://pixelorama.org/user_manual/tilemaps/

thanks!!i was using the old version.

i use to new version for tilemap layer.

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This is my DEFACTO pixel editor now! I love it! One feedback though, can layers be it's own panel vs being apart of the animations timeline? I'd really like to move it without moving the entire animations panel. I use a LOT of layers generally

Thank you very much! At the moment this is not possible unfortunately. We could look into implementing some sort of detaching feature to make the layers into a separate panel, but I'm not entirely sure how easy that would be to implement yet, nor how it would look as an option in the interface.

Or maybe even just make it be a toggle to be either a layers panel, timeline or both? I'd be happy with that! Then I could have a paint layout and an animation layout. 

When using the Windows version I tried to save my art but the software wouldn't let me select a place in my files to save it and when trying to access it again I could not find it and the open last project option gave me nothing

Hello, can you provide more information as to what happens exactly? Are you trying to save a pxo file or export an image file? Does it show any errors when trying to save?

it does not give an error code and I was trying to save a file not export

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WoW that's awesome application, thank you for making it! I was trying into pixel art and randomly found this application. I hope more people will find out about this application ( ദ്ദി ˙ᗜ˙ )

Thank you, it means a lot to us!

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I was just looking at Overloaded's philosophy here: https://github.com/OverloadedOrama and it's something that I not only agree with, but I'm actively working towards. Looking at these comments, the joy that you're bringing to artists from all walks of life with this software, I'd say that you're well on your way to achieving your goals! So a toast to Team Orama! Here's to many more releases!  

This is very sweet, thank you so much! Your kind words and your support means a lot to us! We feel very blessed to have such an amazing community :D

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The amount of improvements you have made in this app is incredible!It's been my only pixel art app since last July or so, and I have appreciated every new feature and performance boost.Thanks for all the hard work! 

I have really been looking forward to having thumbnails for .pxo files and I was so excited when I saw it in the new release! Sadly, it doesn't seem to work in Linux Mint XFCE ( haven't tried any other OS yet as Linux is my daily driver). Is there anything that can be done about it?

I'm also still hoping for a less cumbersome way to import gifs.  

Regardless, thank you so much for this release!

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Edit: i see I've posted this before, my bad

You can use ffmpeg to import gifs, as you are on Linux there's a good chance ffmpeg is pre installed.

You just have to type ffmpeg in the preferences>startup>ffmpeg path

Oh, no worries! Yeah, you first showed me the ffmpeg trick some time back, thank you! But it works unpredictably and it would sometimes hang the app.

Meantime, is there anything I can do about the thumbnails? I've been having to save pngs with the same name as the pxo so that I can have an idea of what file I'm opening, but when working with multiple files, it tends to become cumbersome. Any help would be appreciated. 

There's currently one for the dolphin file manager. You can try to use that as reference for the nemo file manager (which mint uses)

https://github.com/OverloadedOrama/dolphin_pxo_thumbnailer/tree/main

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Mint XFCE uses Thunar, unfortunately. I just installed Dolphin and some extra Cmake modules, but it keeps throwing errors probably because I'm not on a native KDE environment. Hopefully, a version for Thunar can be made. It would really make my day! Thank you for all your help. I really appreciate it. 

Thank you for the kind words! You will be happy to know that in the next stable release, you will be able to import gifs without needing to rely on FFMPEG! The importing process will unfortunately be a bit slow for large gifs though because it is entirely written in GDScript, but in the future we could use C++ instead for native performance.

As for the thumbnails, there is not much we can do about that, it is up to each file manager to implement them. There is a thumbnailer for Dolphin that I made which Variable linked, but besides that I'm not sure if there is anything available at the moment.

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Thank you! I really appreciate it!

Genuinely the best pixel art software I have used! I have been using this for several days on Linux and have no issues. Would it be possible to get an Android port at some point? Keep up the great work!

Thank you very much! It is planned and we have been slowly making some progress. The main obstacle right now is to improve the user interface so that it works better with small touch screens. The timeline for example has a lot of buttons and it is hard to press them on a small screen. Once we make some more improvements we could release an experimental Android version to get feedback from users.

Is there a way to make it so a new layer doesn't automatically create new frames so that when I add new frames it covers the existing ones from the previous layer? if not is there a feature to "replace cel" several frames at once with several imports?

There's a "Duplicate Layer" option. Hope this helps 

I have developed a SaaS tool for community building. Are you interested in trying to build a user communication community?

Hello, what tool are you referring to?

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nice

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Thank you!

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Hi, I would the report a certain issue with the selection and ribbon tools, first I noticed a performance issue, I had been using this program since v0.10 on 2022 And with every update the tool get more laggy.

second and to show what I mean when you flip a layer without selection the program does at its normal speed but if you are with the selection activate and use the flip tool the program get frozen by some seconds / minutes depending of size, cuantity  of layer and number of frames, this doesn't happen in v0.10 for example, idk if this could be a memory leak or something else but there's something here.

for now I use the flip tool without selection moving what i want to flip to another layer, but I hope this could have a solution soon.

In Any case thanks a lot for this software, to me its the best one ;3

Hello, thank you for the feedback! You're right, mirroring a layer when there is a selection active is indeed very slow. The good news is that we managed to fix this issue and improve performance quite a lot, and the fix will be included in the next stable version (v1.1.6)!

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Hey dumb question, do you think you could implement a 3 shear rotation with grid snapping to preserve pixels in rotations?
It's an old technique used on retro consoles to preserve the important pixels on sprites instead of making unique sprites for rotations, there's a really cool video by standup maths on youtube on how it works.
I'd love to be able to rotate artworks without ever losing any pixels (except for those lost to the edges of the canvas, I guess :P)

Hey! This definitely looks interesting. At some point I'll try to implement this as a shader and if it works well we can add it as an extra rotation algorithm. Thanks for the recommendation!

:D I'm so glad!

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I know I already wrote a comment a while ago, but I just wanted to say it again. I am very, very thankful for this software. I have been away from pixel art for some time now, and when I decided to get back to it again, my first choice was Pixelorama because, oh man, this thing is great. It is so easy to work with, and the best thing is, it's free and open-source?, like, dude... thanks!

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Thank you very much for the kind words! We're very happy that you like Pixelorama, and we wish you the best of luck to your pixel art journey! :D

The program gets frozzed when i try flip images, there is any fix for it?

Hy, if the image is large (larger than 1024x1024) then it's likely that the issue is the size (it is normal for large image size to temporarily freeze the software)

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Hi. Awesome tool, just bought it yesterday. Is there a platform where I can suggest of request features? I am working large sprite-sheets with a ton of different animations, so would it be possible to add a feature where you can drag the timeline by clicking with the middle mouse button or similar?

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Hy, you can suggest features:

- On GitHub: https://github.com/Orama-Interactive/Pixelorama/discussions

- On Discord: https://discord.gg/GTMtr8s

- Or right here, we (contributors and developers) usually read all messages here too 😄

Btw, regarding the timeline there is a scroll bar at the edges which should be fast enough, Also if you are on laptop, gesture controls for scroll is also supported

Have a nice day 😁

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This is peak, thank you Orama 🙏

Thank you!

Hello, and thanks for the software. I have to ask, How do you do a "proper" installation of this program on linux? Usually, tar.gz files would come either with a readme file or a "configure" one, and yet the zip contains neither, so I don't have a way for link the software to say, my start menu.

Hi, For Linux, pixelorama offers standalone binaries.

There's also a Flatpack (Also Official) if you are interested https://flathub.org/en/apps/com.orama_interactive.Pixelorama 

alright i might be dumb but how do i change the format of the picture from .pxo to .jpg for example

File > Export or Export As...

I’m an Aseprite user and was about to move over to this program, but I had to stop because duplicate key mapping (by window focus) isn’t supported.
Do you have any plans to add this in the future? thank you 🙏🏻

Thanks for the feedback! By duplicate key mapping, you mean that the same key shortcuts should be able to be assigned to different actions? If so, we can look into it more, the main worry is that allowing this could cause unexpected behavior, like a single key doing multiple stuff at once

Yes, exactly! In Aseprite, even if you assign duplicate keys, it automatically decides what to act on depending on which UI element is currently focused.
For example, pressing the Delete key removes a cel if cel is selected, deletes a layer if the layer panel is focused, and clears the selected area if the canvas itself is focused. 

(For me, features like canvas rotation, rulers, 3D, and OKLCH palettes are awesome additions. but we can still draw pixel art perfectly fine without those advanced features. Meanwhile, unfamiliar UX can feel like a pretty big hurdle until comfortable with it. I’ve recommended Pixelorama to some friends that currently using Aseprite, but can't make a strong case for switching to Pixelorama. I think this tool needs more stronger reasons to make people switch from Aseprite.) thank you!

Wow que programa tan bueno y funciona con el navegador!!! Necesito una versión oficial para Android 🙏🏻

Thank you! An official Android version is planned, we just need to figure out how to solve some issues first! :D

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ahh this program seems really great!! I haven't gotten to dig too deep into it yet but I so much love open-source options, thank you 🙏 

I'm having an issue with the text tool though, where the output ends up pretty far from the preview. the deformation is happening regardless of size, font, or alignment (alignment doesn't update in the preview either). before and after:

sometimes it'll have additional artifacts, particularly when put on other stuff in the same layer. the brighter the color, the worse it is, like there's some lightening blending going on.


given the comment below I figure this isn't a universal issue, so I'm on Windows 10 x64bit, if that helps! otherwise, I'm having fun designing buttons for my webpage :D

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Thanks for the feedback! Not entirely sure why this is happening yet, but we'll try to replicate and find the root of the issue!

I simply love this application, but I miss one thing, maybe I don't know yet, I'm trying to make a "led" banner with a phrase, but when I confirm the creation of the text (which is obviously larger than the screen size) the text is cut off, preventing me from making the pan effect.

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Steps:

  • Make a canvas big enough for text.
  • Do the panning in the area you wish to have in final animation 
  • Crop the image (use the crop tool)
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Thanks for the tip!

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 The program does not start, any solution?

Not sure, perhaps your computer is old. In that case you best bet it to use an older version (https://github.com/Orama-Interactive/Pixelorama/releases/tag/v0.11.4 )

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