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Hello there, Just checked the new version 8.0.2. Loved the new rotate option though i noticed a few things about it thought i should let you know.

1. I just realized there is no shortcut key implemented yet that would select everything in a given layer.

2.When using rotate tool i saw that there comes a situation where using "rotxel" to rotate the image would scale the selection very large and using the "upscale downscale" option will clip the area of the drawing that rotates outside the selected area

since i am a beginner to godot i think the possible solutions would be to assosiate a "perfect circle" selector specifically for selection of area

{the select tool is lacking options so i think a few more selection tools could be added

a. a rectangle (already exists)

b. perfect circle (its radius can be set)

c. ellipse (major and minor axes can be set)

d. free select tool (we can draw the area ourself)


Even though pixelorama is a relatively new program, It has great potential. Thanks again for taking my ideas into consideration.

It means a lot...

Should i send a Mac package of this (.pkg) to you? It is an installer that i think Mac users will prefer over the DMG.

To whom?
If you mean the developers, join the Discord under here:

I mean to the devs, thanks.

Is the Mac `.dmg` corrupt?  I get a `no mountable filesystems` error when I try to open it.

Try this one:

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Hy there,the software is amazing and i have an idea for a few new amazing tools. and was hoping if it would be possible to implement them.

TOOL 1 (Magic Eraser):

mode 1(the tool keeps the selected colour and erases the other colours)

mode 2(the tool keeps all colours and erases only the selected colour)

TOOL 2 (lock transparent pixels):

when checked, one can not draw over a transparent area but can only draw over a coloured area

Tool 3 (pivot rotation)

keeping the option to rotate entire image WHERE IT IS, a new tool would be introduced alongside select tool.It would work as follows:

1: a drop-down in its properties listing two modes (Draw and Rotate)

Draw mode: will be used to draw the area that will be later influenced by a pivot point pressing "Apply" in the properties (for draw mode) will temporary move the selected area to a temporary new layer

Rotate mode: first a pivot point is determined by the intersection point of the symmetry lines and then the selected area is rotated around that pivot by an angle set in properties (for draw mode). we can then later merge the two layers back together

Tool 4 (Console Mode)

when i was 12 i used to play with "Q BASIC" (a programming language). I used to play with its code to draw basic shapes

(This would give you an idea)

A console for pixelorama would be awesome.

Thanks in advance.

Thank you! Your ideas are interesting, we'll definitely note them!

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Thanks,also i just realized i don't think there is a Select all function yet, it would be very helpful. Also i forgot to add another idea(it has no significant importance and not related to pixel art) but i think i shall tell it anyway

Tool (Bone System):

It is based on the assumption that multiple layers of a frame can be rotated by different angles and around different pivots.

Only theory but i think that a tool could be introduced that.

1. Opens up a window and views the current frame that is selected (layers included) 

2. Then you can go on and place pivots for rotation, one pivot for each layer. (not on actual drawing, only inside the window)

3. Then we can rotate each layers based on their separate sliders and pivots given in the window.

nvm figured it out .-.

after making my image how do i make it a PNG file?

i made this how is it 



Firstly, it's an absolutely brilliant programme. Well done! I'm looking to use it to create animations for an LED matrix. Is there a way to export the animations created as a single file (all the frames) in some kind of raw data format. Ideally, that would be a kind of frame,Xpixel,Ypixel,R,G,B but really anything I could work with at all if I could just get the raw data to manipulate. Thanks so much

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That’s kind of a niche use-case.

It’s really simple to use a ready-made PNG loader like Python’s Pillow, Rust’s image, Qt’s QImage, GTK’s GdkPixbuf, SDL’s SDL_image [2], OpenCV’s imread [2], etc. and then write out the pixel data in the format you want.

…and, as a bonus, it’ll take PNG input from any tool you want, not just Pixelorama, and will usually accept other image formats too.

(All those links point to the documentation for how to access the raw pixel data with the given library.)

I don’t have personal experience with them, so I don’t know which to recommend, but similar ready-made PNG decoders exist for Lua, Node.js, C#, Java, Free Pascal, Free Basic, and just about anything else you might be working in. (With PHP being a notable pain point because their default “expected to be there” image routines wrap the C API for libGD but don’t provide a replacement for “just dereference the pointer to get the image data”.)

GDScript and QB64 [2] appear to come with PNG loaders as standard.


First off: loving most things about Pixelorama so far. It's great!

That said: I have noticed that Pixelorama will sometimes add black pixels to the edges or remove edge pixels when exporting a gif with a transparent background. This is, honestly, my only complaint about the software thus far.

Is there anything that can be done about this?


Hello! Thank you for the kind words! Gif exporting was a feature implemented by our contributors, so we can't directly help you. If you want, you can open an issue on GitHub, so the contributors can see it.


I just downloaded Pixelorama using the software manager in Linux Mint but I cannot open up my files as they are located on another hard disk drive which is mounted at /mnt/.

Before I used the software manager I just downloaded Pixelorama manually as a zip and extracted it to a folder called /tools/pixelorama where I have other tools stored as well. Doing so allowed me to manually fix permissions and I was good to go.

But when I use the version from the software manager, I can only access my user folders. And I am almost 100% certain it has to do with permissions. However, I would like to fix this quick and ugly so I can continue but I don't know where Pixelorama has been installed. Could you tell me? In case you need to know, Linux Mint is based on Ubuntu so wherever it gets installed on Ubuntu, it will be installed on Linux Mint too.

Thanks in advance!

This sounds like a Flatpak sandboxing. Flatpak has a feature that it installs every app separately and sets up permissions very strictly so they cannot potentially damage your system. If that's the case you have to add something like "--filesystem=host" when launching Pixelorama.


Hi! I am developing a program with Godot and am wondering how you coded the drag-to-open system. I also noticed you can directly open .pxo files with it, and am wondering about that.


Hello! For the drag-to-open system, all you need to do is connect the `files_dropped` signal from SceneTree, and load the files from the PoolStringArray argument, which has the paths of the files you dropped.

To directly open files, you can use `OS.get_cmdline_args()`, which also returns a PoolStringAray.

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Thanks! I can't find any way to use the SceneTree. Please tell me how i can find it!

Or maybe i can

You can call `get_tree()` from any node, and it will return the SceneTree

I made it print the file path, but i could not program it to get rid of the "[" and "]". How did you do it?

You can see Pixelorama's source code on GitHub. This, specifically, can be found in, in the handle_loading_files() method.

Oh, and can you try to fix the error where it doesn't save correctly? I use this a lot and it happens constantly.

"Error: can't save file. Error code: 23."

I am confused... is this made with Godot or from Godot

By the way the .pxo importer doesn't seem to work...

It is made with the Godot Engine. If you look at Pixelorama's source code in GitHub, it's basically a Godot project. You can easily download it and run it in Godot! :)

As for your issue, we already solved it in Discord, but for anyone else that is reading, in the Web version, the only way to currently load .pxo files is to drag and drop them in Pixelorama. The "Open" option in the File menu does not work for .pxo files. This is a Web version limitation, the desktop versions do not have this issue.

Hi guys, i loved this software, using it now for a game i'm working on.

Just wanna know if there's some way to select and drag multiple layers of a frame simultaneously, would be awesome for my workflow, sometimes i draw in a bigger canvas than i need and need to relocate the drawing to make the canvas the smaller possible.

Also would like to know if you guys have plans to make a rotation tool for selected content instead of entire layer.

Thanks for the tool, is helping a lot :D

Hello, thank you for the kind words!

1) This is currently not possible, but we plan on working on it on a future update.

2) Yes, actually, on GitHub's master branch we have already made it possible for the rotate image effect to only affect the selection. This feature will be available in the next update, which will most likely be v0.8.2. Turning rotation into a tool, or making it easier to rotate a selection directly (probably through gizmos) is something we are also considering.

yes i was also waiting for a rotate tool, it would be great.

Also i was wondering if it would be possible to make an archive of older versions of pixelorama in case someone wants to use an older version of pixelorama due to compatibility issues etc.

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You can find older versions in our GitHub Releases page.

It's not recommended because generally the newest versions are more stable, and we will not fix issues that only exist on older releases.

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I can't export, all I get is an error 12 message, and i tried making small changes, but it still gave me the same thing. I tried running as administrator and putting in the root, but it still gave me the same error. Please help

Hello. Can you tell us what operating system you are using and where are you trying to save? Error code 12 usually means that you can't save in that directory, which could potentially even be a permissions issue. For example, I'm using Windows 10, and error code 12 appears when I try to save on C:/Users, but it works when I save on Desktop.

also since download program goes unresponsive and a force shut down must completed. i like the idea of this program, i understand it is very new and probably still in development. however with not being able to freely move around canvas and its unresponsiveness after 15 min. im having some doubts.

while zoomed in on canvas, i am unable to freely move around the canvas. is there a way to move to the other side of my zoomed in canvas?

Hello! You can use the mouse wheel or Space while moving your mouse to move the canvas.


New update looks great! Though, I've noticed as I move my cursor across the canvas, it gets really janky and shakes a whole bunch. Is this a bug in the new update? If you guys can help me with this, it would be greatly appreciated. Thank you!

Hello. I do not experience this issue. What Operating System are you using?

I am using a Windows x64-based PC.


This looks pretty cool, but unfortunately is unusable on my machine (at least the web version) due to scaling issues.

I have a 4k screen, and the web version renders with all the text and controls extremely small.  I have not tested the desktop version.

A fix to this issue would be appreciated.


Hello, thank you for the feedback. This is a known issue unfortunately. You can see this GitHub issue for more information

We will do our best to find a fix!



I am really grateful for the new version! The new tools are really welcome. But I experience a tool hangup very often when I try to select pixels using the rectangular selection tool.

All I see is a small blue selection rectangle of 1x1px on the position I tried to drag a rectangle. But I cannot seem to do anything except for moving my cursor. I cannot erase pixels or draw them. And it really is starting to get rather frustrating. This bug did not exist in the previous version.

Hello, sorry for the trouble caused. When you say previous version, are you referring to 0.7 or 0.8? Between 0.8 and 0.8.1, the only changes in the selection rectangle were related to the new "cut" option, paste and delete. Does the issue have to do with either of these options?

We plan on reworking the selection system for 0.9, so it's possible this issue might be fixed by then.

Good grief, I would not know which I version I had before. I only know I did not update it since my last comment, so I'd say my previous version was the version available at that time. And to answer your other question, I don't think so. It just randomly hangs. Not the selection tool but every tool. I can move my cursor and click on buttons but it does not seem to do anything. As if your screen freezes and you can only move your cursor. I don't know how to explain it correctly. Next time it happens I'll take a screenshot, hopefully that clarifies more.

I was doing animation... I was saving a file, but suddenly the application crashed and now I can't open the file. The file size is 0 B. Can I somehow recover the file? Please, help :( ... (And this is the second time :'( )


Hello. Sorry about the issue, we are currently investigating the cause and trying to fix it. Do you have backups enabled? If so, when you open Pixelorama again it should tell you to reload a backup.

Hy, The new version works great and the Cut tool is very helpful. I was also looking for a feature similar to "Lock transparent pixels" in photoshop. A feature like that would be very helpful since i dont have photoshop on my Linux. Thanks

This is an interesting idea, we'll note it for a future update!


Hy there,i found that in V0.8 i could simply paste an image (.jpeg or .png) in "pixelorama_data/Brushes/" and it pixelorama would recognize it as a brush on restart(same was true for patterns) but in V0.81 this method only works for .png (i could still import it as pattern or brush from inside pixelorama or convert it to .png first before pasting) i was wondering if it is a bug and thought i should let you know.

Hello, yes that sounds like a bug, we will investigate it. Thanks for letting us know!

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Thanks for the feedback and sorry for the issue caused. Can you tell us a bit more about the bug? Are you choosing a color from the color pickers or from a palette? And after you do, it doesn't let you draw, or are there other steps involved? It is important for us to know how to reproduce the issue, so we can solve it. Thanks!

Deleted 76 days ago

I'm ditching Asperite. This program RULES!


Glad you like it!

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love the program, great work.

how do i save?

i can export as png, can't save to desktop or documents as a .pxo

using pc version, keeps saying failed to save.

Hello, thank you! Can you try the new version, v0.8.1, and see if the problem still occurs?


works great, thanks


Really nice and intuitive pixel art program, really reminds me of the old flash program, so in that regards, it is very accessible. One thing that I have been searching this program up and down for that's in flash is a "folders" feature for layers, this program could really benefit from it, other than that it's a great program.

Thank you or the kind words and feedback! It's a good idea, we will most likely work on it on a future update.

Hello, I'm recently try the program and it is fantastic!!,It will be awesome if you put some new tools like dithering or geometric figures (Circles,Rectangles or Triangles) like in Piskel, otherwise you could put the straight lines and mirror as tools too.

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They are already present in the program

Line: select pencil but hold shift when drawing and it will draw a line

Mirror: in the properties of the line tool are options to mirror in the x and y axis (the mirror lines can be dragged)

Shapes: circle shape can be selected from the brush type of pencil along with its size. also, you can also add custom shapes (as brushes) by exporting a shape (e.g a square shape) as .png and import it back in pixelorama as a brush if you want a brush to be permanent simply move the .png to Pixelorama/pixelorama_data/Brushes/

you can also use this feature for tile set painting

I seem to be unable to export anything made in pixelorama; it only says "directory path or file name not valid."  

Hello. Make sure that you're giving your file a proper name and not having it be blank. If you're using a downloaded version, also make sure that the directory path is valid, and it exists.

my pixelorama stopped working yesterday and when ii try to open my project it shows a pop up that says "pixelorama your free and open source sprite editor has stopped working" and then when i close the pop up the whole site closes

Hello. Are you using the Web version, or a downloaded version? Which browser and/or OS are you using? Does this issue happen only if you try and open a specific project?

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I want to rotate a particular selected area of my image (e.g part of a hand), i tried "rotate image" but it rotated the entire image which is not what i want.I could achieve my goal by moving the part to another layer but it Sometimes gets confusing. Is there a tool for that without going to another layer?

Thank you in advance

Hello! Right now this is not possible, but we will implement it in one of the next updates.

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Also the "Cut" option appears to be missing, it would be very helpful if i don't have to use copy and delete every time. other than that the software, its tools and its current UI are Amazing.

why is my pixelorama cant save their file?

Hello. Can you further explain what the problem is? What file are you trying to save?

this file

after i save the file and i come back to do the pixel art again i cant save the file

You can't save the project as a .pxo file, or export is as a png or gif? Does it show any errors?

i save the project using a pxo

failed to save even tho i use another format

What do you mean, another format? If you're talking about file formats, projects can only be saved as .pxo files, (in File > Save) and exported only as .png or .gif files (in File > Export).

oh ya i use the gba image size 

i think my pixelorama is broken i cant even make a new file

i mean folder

will pixelorama have a script like the aseprite Lua script API ?, it might be nice to use gdscript

This is an interesting idea, we will consider it for a future update!

I really wanted to use this i also heard alot of good things about it but my pc is not strong enough to run it can you guys at orama make a light version so it can run on lower end devices please


Hello! Since Pixelorama is developed with the Godot Engine, it needs a computer that supports OpenGL 2.1 and up to run it. Unfortunately, there is nothing we can do about this. If you can run it, but you have performance issues, we will do our best to make it as optimized as possible.

what is error code 23?


This is a known bug, see

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Nice update, though I'm still waiting on a dedicated MSpaint-like line tool. To me it's a lot easier to make pixel art with this.

Are you considering making a Godot plugin version? It'd be awesome to just have it as a tab along with 2D and 3D.

It's a good idea, but we're probably not going to work on it in the foreseeable future, because we're focusing on making Pixelorama more feature complete and more polished. Perhaps at a later point in time, or if contributors would like to experiment with this!

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We're very honored!


This update finally fixed the tablet issues that I was having after version 0.6.1! Thanks!

That's great to hear!


hey! i've been using the app for a while, and tough it takes some time to get used to, it's very good! i only have one problem tough, it doesn't let me import palettes. Is there anything i can try?

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new version 0.8 is out today. They improved a lot of things and .pal support has been also included.

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Hello! It's not in our plans, but perhaps we'll look into it for the future!

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What's wrong with the patterns? And what do you mean by "fixing the HTML code"?

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In the 0.8 version, the "pixelorama" folder has been renamed to "pixelorama_data". Make sure your brushes, patterns and palettes are there. The Web version doesn't have them due to browser limitations.

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