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i think this is the best FOSS software for pixel art out there. And it is made with Godot too! i love this

Thank you very much!

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Found a bug: When you use the desaturate tool and set r g and b to false but leave on a the moment you disable the last of the rgb it crashes instantly doesn't even give you time to click the ok button to perform the operation. I'm running Linux and although this won't stop me from using this for art it is minorly annoying. But otherwise this is amazing, way better than PikoPixel which I had been using for the longest time, downloaded it off the software center for Linux. Any-ways here's the error logs, don't know why theirs two.

This was in the godot log for the program:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_ptr == __null" is true.

   At: core/os/memory.cpp:158:free_static() - Condition "p_ptr == __null" is true.

**ERROR**: Condition "!read.ptr()" is true.

   At: drivers/gles2/rasterizer_storage_gles2.cpp:716:texture_set_data() - Condition "!read.ptr()" is true.

**ERROR**: Condition "p_image.is_null() || p_image->empty()" is true.

   At: scene/resources/texture.cpp:199:create_from_image() - Condition "p_image.is_null() || p_image->empty()" is true.



And this was in the Pixelorama log:

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

Godot Engine v3.3.stable.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Mesa DRI Intel(R) HD Graphics 400 (BSW)

OpenGL ES Batching: ON

Detected system where we should use XDG basedir standard (currently Linux or BSD)

Unicode error: invalid skip

Unicode error: invalid skip

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

Thank you for reporting the issue! The next version of Pixelorama uses shaders for color inverting, desaturating and adjusting HSV, which should have fixed the crashes, along with a performance boost!

We could make exclusive palettes for a project

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Right now palettes are stored in the application's files and are the same for all projects, but if project-specific palettes is a feature that is desirable, we could implement in in the future!

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The font is not clear after enlarged, I hope you can improve it

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We are aware of this issue, we'll do what we can to improve it!

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I love making art and i recently found out about this program.

This has a "Learning Curve" and something's i want to talk about.

1. You don't need an animation if ur undoing something. well on win 32 versions.

2. I primarily use "pixilart" as its an online art tool, but i would like somethings added into this program. (" Like more built in palletes, A pop-out preview of ur drawing ") but i won't see this being added.


Anything other than that i can call this program an Aesprite "Alternative"


:) A Man Far Far Far Far Far Far Far Far Far Far Far Far Far Far Far Away :)


P.S.

I Would want a community place inside the program where you can pick color pallets made from others. And quickly find what you're looking for with a category of searching with a "tag system" to tag your pallete a specific color like (" Green ") (" Red ").

Thank you for your feedback!

It would be great if you add a mode where you don't need palettes, just choose the color and the ones you use appear as "recent colors" (like piskel)

That's an interesting idea, we will keep it in mind!

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With shape and line tools it would be complete

They are coming in the next update, along with a new and enhanced selection system and new selection tools!

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Oh hey, I see an open source art program project, I follow, simple man here. This program has some good ideas like the double tool concept which is pretty damn handy and the animation/layer UI similar to aseprite that is very good, but lacks very basic things for a pixel art program, such as a color selection map, shape tools and commonly overlooked but very important whole number zoom stepping (that means the zoom steps from 100% to 200%, 300%, etc, no inbetweens) pixel art really needs those.

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Thank you very much! You'll be happy to hear that the next version, v0.9, will have shape tools and an overhauled selection system. We'll also keep in mind your suggestion about zooming. Can you clarify on what you mean by a color selection map?

One of these bad boys

Basically some sort of color wheel/triangle/square/whatever shaped map to select colors from and sliders such as value, hue, saturation, luminosity, alpha. These are for selection your colors and making your own pallette in the program itself and it's a standard for painting software.

Oh, yes! Right now we use Godot's ColorPicker node, but in the future we could replace it with a custom-made color picker which is more advanced.

I’d like to second the suggestion about zooming. Yesterday I was trying to find a way to have the preview window at 200% and I didn’t find a way. It’s very easy to set it at weird zoom levels that produce pixel artifacts.

Thank you for the effort you make in replying to so many comments. 

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This app is great ! I already tried to make some sprites for my project. There's one suggestion i'd like to add. Could you make Layers tab be in portrait mode, to be on the left or right window anchor? Because it's a bit crowded when you got 5 layers you can only see one at all times.Or at least drag-and-drop option to rearrange Editor, Layers, ColorPicker, Tools :D Good luck with your further development team :D 

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Thank you! We will most likely do something about that in the future. We want to make the UI more customizable so that the user can have the layout they want! :)

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That's great news ! Keep working on this passion project :D We as a community are thankful 

Deleted 244 days ago

That would be cool! I think it would be hard to make, though and I don't think anyone has ever made something like that.

This is a very interesting idea. We really like AI, but this feature would be very hard to implement because of its advanced nature. Our goal right now is to implement more basic features that are missing! :)

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Is this better than aseprite now?

This depends on the user's preferences. Pixelorama is still new and it doesn't yet have the features Aseprite has, but it's getting there.

(1 edit)

It’s not as mature as Aseprite yet. But Aseprite is not open source anymore (although the developers still take advantage of the open source community to make a profit) and we really need an alternative. 

If possible, how can you import a PNG into Pixelorama? I haven't been able to find an import button or somethin.

You can import PNG files by going to the File menu and selecting Open. Alternatively, you can drag and drop your files into the application for quicker importing.

(+2)

Huge fan of your app! I needed something to replace GraphicsGale that could work on Windows and Linux, and I thought I was settling at first... but no, this has all of the features I want, none of the bloat, and the UI is awesome. Thanks so much!

Thank you for the kind feedback! We really appreciate it!

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"Random custom brushes! Every time you draw, expect to see a different random result"

How do I use this feature? Can't find it.

This feature still needs some polishing in order to become user-friendlier, but for now you can use this guide. https://orama-interactive.github.io/Pixelorama-Docs/tool_options#making-your-own...

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nice job the colors are nice and it is quite smooth it deserve more atention

Thanks for the kind words! :)

(2 edits) (+2)

i was getting this for my game i am making in gotod and i did not relize this is made in gotod!

btw good tool*

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Godot is a wonderful engine, it can do wonders! We hope you'll enjoy using Pixelorama! :D

Deleted 2 years ago

Hello, this is not possible right now.

Alright so, my OpenGL isn't supported, I don't know how to check what OpenGL I have, so I can't tell ya. I have a Lenovo Miix 630, so maybe that can help.

Hello. It looks like Lenovo Miix 630's GPU is Adreno 540, which does support OpenGL ES 3.2. Pixelorama requires OpenGL 2.1 minimum, so it should be working. Do you have the latest drivers installed?

Im pretty sure

(1 edit)

It is possible that this happens because your computer has an ARM-based CPU, while Pixelorama's binaries are x86/x86_64. It seems that currently there are not much we can do about this, as Godot, the engine we are using to develop Pixelorama, does not currently support ARM support, neither for Windows nor Linux. Your best bet right now may be to use the Web version, or, less trivially, compiling Godot yourself. I did some research and it looks like someone else with the same computer as you had the same issue with Godot. https://www.reddit.com/r/techsupport/comments/luav2n/opengl_problem_with_godot/

That reddit post conicidentally happend to me, anyways, i understand

(+1)

For what it's worth, Pixelorama is running well for me on my arm-based Apple Silicon :) But possibly due to the translation software included doing it's background magic.

brilliant however I found a bug if you open a bunch of tabs leave the page for a bit come back the back up message is so long that it doesn't show the button because it is pushed off screen. I can't use it any more sadly because of this.

As just an idea mould it be better to fix the bug if you let the message be able to be dragged by the user like the create new tab thingy ma bobby. It is amazing btw im trying to make a precision platformer but doing pixel art is so enjoyable in Pixelorama i just can't stop myself.

Hello, thank you for the feedback! Are you referring to the popup window that appears if Pixelorama crashes and you open it again to load the saved back-ups? This window can already be dragged by the user, if the mouse is on its top, where it says "Please Confirm". Alternatively, you can press OK (or Enter) to load the backups and close Pixelorama normally. The backups will no longer appear. If you don't want to do that, you can use the arrow keys to navigate between the OK and the Delete button. When the message appears, press the right arrow button to select the Delete button and then hit Enter.

We will take a look at the issue and fix is so this no longer happens!

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thank you

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Hi, I'm trying out your app. Works great so far. However, I think I found a bug (not sure though).

I created my original canvas at 16x16. Turned on grid view (worked fine)

Then I drew on it.

Then I resized the canvas to 64x64. Now the grid is out of line. I tried turning on/off grid view, but it stays put.

Thought you would want to know.

Thanks


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I love pixelorama, it is my main tool for art whenever I dabble with game design in my spare time. I was wondering if there are any plans for a replace color tool? I am also curious if there is anything in the works for streamlining tileset creation/workflow, similar to Tilesetter, and maybe Godot resource exporting for things such as autotiles, etc. I'm mainly just curious, I understand the intricacies involved with software development that make many of these tasks potentially non-trivial.

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Hello! Thank you for the kind words! :) You can already replace colors with the bucket tool by selecting the "Same color pixels" fill area in the tool options. This will replace all of the pixels of the current cel of the same color, with another color.

As for your other requests, we would like to work on them at some point for a future update, but they're not in our current plans yet. Right now we are focusing on remaking the selection system for v0.9!

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Oh, excellent, I can't believe I didn't notice that already about the fill bucket.I'm excited for v0.9, thank you for everyone's work on this project!

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Hello, i download pixelorama, and if i tried to open, windows said me that he blocked danger for my pc. Have i ignore it? I know in the program arent viruses or things like this, but i wanted ask if hapennds to you. Thanks for reply.

Hello! This happens because Pixelorama is not a signed Windows application, so Windows automatically does not trust it. But you can safely ignore the message and your PC will remain safe! :)

Yeah he/she is right!

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Great stuff.

(+1)

Thank you!

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It has been a while since my last comment but I wanted to let you guys know I'm still using this editor and I love it. But I also have a point of feedback. I experienced both on my Linux as my Windows performance issues the longer I use Pixelorama. As in, my pc runs slower. Also, I noticed the editor becomes slow the more frames I have. This is especially annoying when I edit tilesets, which I separated in frames. But aside of that I love it. And I'm sure the next version will be much better.

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Thank you for the feedback! We've heard about performance issues from other users too, and we're planning to attempt to make more optimizations after the next version. If it's possible, could you provide some information about your machine's specifications? Like your CPU and RAM. Thanks again!

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Yea, sure. I am running Linux Mint 20.1 Cinnamon as my main operating system. I got Cinnamon version 4.8.6 installed and my kernel version is 5.4.0-58-generic. My processor is a Intel© Core™ i5-8400 CPU @ 2.80GHz 6 cores and I have a total of 7.6 GiB of RAM and I have an SSD. If you anything else, let me know. :)

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All right, thank you! As for the errors, it is possible that they occur from GDScript memory leaks. If I'm not mistaken, the next version of Godot will have them fixed.

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I also would like to add that I get several c++ errors while running Pixelorama from my terminal. I don't understand shit of them, like with most C++ errors and I am not entirely certain if they have anything to do with my issue. However, I do wonder if it doesn't have anything to do with bad memory management within Godot But that is just a wild guess and definitely something you could pick up with the Godot devs.

(1 edit) (+2)

Magnificent. Sadly, it doesn't complement Tilesetter as much as I thought. Using Aseprite or Paint.net, you can simply copy the selection and paste it straight into Tilesetter without having to save the drawn sprite tile. Just select the drawn pixel art, CTRL-C (copy), go to Tilesetter, and CTRL-V (paste). Rinse/Repeat

But it's definitely a very good software for making pixel art. I also really like the built-in capabilities for animation. Although I really hope to see other more common features gets added, like: CTRL-A (Fill selection) and some more. 


Still, since this is open source, I would highly recommend it! 

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Thank you for your feedback! Unfortunately, clipboard sharing between other applications is one of Pixelorama's limitations, and we're not sure how to deal with it yet, but we are aware of it and we will try to do something about it in the future.

As for your other suggestion, version 0.9 will come with an improved selection system, which improve the rectangular selection tool a lot, possibly add new selection tools, and add all the other common features that you can find in other software!

oh, I guess I could see how it's a problem, I don't think Godot has an interface to access Windows OS Clipboard other than getting String/Text stuff. 
I'll be cheering you guys on, I can't give back anything as of yet, but it's now my go-to for pixel animation! 

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Yeah this is a Godot limitation, but it may be possible to work around the issue with GDNative. We will most likely look into it at some point. And thank you for your support!

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we should post our art here

You can, but they might get lost here after time passes. You can join our Discord server and post your art in #art-showcase if you like. You can also post it on your personal Twitter or Instagram if you have, and if you tag and and include the hashtag #Pixelorama we may repost it! If you have better ideas of places to post your art, feel free to suggest!

i'm not asking i'm demanding, but seriously now, i think we could post on deviantart, and also i thought of putting here cause my art style is really simple cause it's supposed and putting here would put me in less pressure at least in my mind

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The best free pixel art software. I was trying to find good pixel art software for Linux as I want to make a 2D game with Godot. It's easy to use and I understood at the start with no tutorials on how to use the software. I would recommend this software to anyone that is into Pixel art. Thanks :)

Jonathan Steadman.

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Your kind words mean a lot to us, thank you for your support and we are happy that you like it!

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i've been following this since july i think, its amazing to see where it has come to, might replace aseprite just for the custom brushes lol

Thank you, we are glad you like it! The custom brushes will get some more love in a future update, so the best is yet to come! ;)

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Thank you so much for creating this tool! 

i cant do photoshop

and ms paint doesnt have transparent backerounds (i think)

so this is a great tool!

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Thank you for your kind words, we are happy you like it!

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Can I select multiple frames and edit them at once, select an entire frame layer with Ctrl+A, or import multiple files as an animation layer/frame? (Also I want to do it with GIFs so I don't have to split it up and do it manually)

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Selecting multiple cels is currently not possible, but it is a planned feature for a future update. You can import multiple image files (but not gifs for now) as new layer and frames in your existing project by changing the "Import as" option in the window that appears when you are importing an image. You can also import spritesheets this way.

I'v encountered a problem with the program, it keeps crashing when I open my sprite

 

Hello. Can you provide some more information such as your operating system, the program version that you are using, what file type you are trying to load, and if it is giving you any messages or errors? If this happens with a specific file, uploading it somewhere so we could take a look would be very appreciated! :)

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I can't export my pixel art to PNG its says Error code 12 

This is a common issue with antivirus. Take a look at this page, and sorry for the trouble caused. https://orama-interactive.github.io/Pixelorama-Docs/troubleshooting#error-code-1...

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Thank you for the help

I really like your pixelorama

But how do i save my drawing as png.file?

pleaseeeeeeeee

Hello, you can export your drawing as a png file by going to the File menu and choosing Export.

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It is a drawing i made completely in Pixelorama, how is it?

Pretty!

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Work great the program, the tool promised, i'm feeling the selection tool need work, no is intuitive, and weird of manage, is a basic tool need work.

Thank you! And yeah, we will remake the selection system for v0.9. :)

(3 edits) (+1)

About the Transparency functionality, i added it on mine.

How does it look?

You can check it out here:

https://github.com/Variable-ind/Pixelorama/tree/Var-Transparentalize

Looks very interesting, feel free to open a PR for this! :)

(1 edit) (+1)

Also while watching some Godot tutorials i found this:

Can this functionality be added to pixelorama (it can be useful for tracing purposes)

(6 edits)

Hy there, about the centralize problem, i added the feature on the mine using Godot (A few tweaks in the code) also i added an option button at the top left that changes the "UI" based on the mode selected

you can check it out here an if they are good then i would be happy if you add them to Pixelorama:

https://github.com/Variable-ind/Pixelorama/tree/Var-Transparentalize

(Side note: you can see the places where i made the changes in scripts by searching "by variable" in the "Find in files" section in Godot)


The centralize image feature looks very interesting, feel free to open a pull request for that feature and we can take a look at it!

Would you kindly tell me how i can do that?, well the thing is... i am not familiar with GitHub (just created an account right now)

You can read our contributing guideline file for more information. It contains links to help you out if you are new to git! :) https://github.com/Orama-Interactive/Pixelorama/blob/master/CONTRIBUTING.md#cont...

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I already read it but i can't understand how to make a fork or a branch or request (Not just Git but i am new to Github as well). also as i am new i feel like i might end up breaking something

To create a fork, you have to go to the original repository (https://github.com/Orama-Interactive/Pixelorama) and on the top right, click "Fork". This will created a forked repository in your account. As for the rest, this guide does a fantastic job at explaining the process! https://akrabat.com/the-beginners-guide-to-contributing-to-a-github-project/

hy there, is there any way to centralize a drawing in the middle of canvas?

The only way to move a drawing is by using the rectangular selection, making a selection with it and moving it with Shift and mouse drag. There is no automated way to centralize drawings currently.

Ok, also i noticed that in the pencil tool brushes like Dot, circle, etc can change colour but there are some brushes Like star, Hline etc (i am talking about the brushes at the end) that only paint black. How can i change them? 

Thanks in advance.

By default, the brushes are using their original colors, since it is possible to save brushes with color. To change their color, you need to set the "Brush color from" option to 100.

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Thanks

I have an error when trying to export the sprites, what is the solution for that?

LOL, it was my antivirus xD

Yeah sorry about that, it's a common issue with antivirus software. Not sure what we can do to fix this.

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