It's very fun to use, I enjoy it a lot with a mouse, sadly feels uncomfortable using it with a graphic tablet and the shortcuts arent the most intuitive coming from other software. Still it's a tool I'll probably keep using
Hello, and thank you for the feedback! Shortcuts can be changed in the Preferences, if you wish to set your own. Currently there are some shortcuts missing, mostly for certain buttons in the interface, but those will be added in version 1.0. Layer blending mode is also in the works!
if any change to add pixel theme for tools and interface (UI) in future updates(LIkE aesprite UI). PIXELoroma is very useful software for me i stop using aesprite now because this software is cool UX
I would like to say that this tool is just amazing, but theres an issue that im currently experiencing is that when i click both ctrl and right click, the program crashes and shows error: NVOGLDC invisible.
I know it would be asking a lot, but severely feel that the Ipad needs this tool. It has some but they charge a lot for each major version. I wouldn't mind supporting you if it is priced fairly and supports the pencil even if it's rudimentary. Thanks for all your efforts.
For now our main focus in working on the next big update, version 1.0 and improving the desktop experience even further. Then, an Android version is also planned. We'd love to publish on iOS one day, but it's hard for an open source software like Pixelorama to do so. Hopefully it will happen one day, but not any time soon unfortunately.
I am experiencing a serious issue with the program on Windows. Whenever I launch the application, the program goes off screen and I can't see it or pull it back to the center.
Any suggestions on how to help would be good! I currently use 2560 x 1440 Pixel monitors.
The sooner, the better, since I'm trying to make a game at the moment.
Shape tools (rectangle and ellipse) have a "Fill Shape" option in their tool options on the right side of the application that, when enabled, create filled shapes. Is this what you mean?
No, unless I missed a step there. It created a shape, but no outline; it only drew a filled shape. Is there a way to set a fill color separate from the outline color? Thanks!
Well I can set the left mouse button with the shape tool to draw an outline shape, then set the right mouse button with the bucket tool to fill the outline shape. I was expecting the shape tool to draw a shape with a left-color outline, and a right-color fill.
App is not launching from itch.io app on linux Manjaro. Attempting to Compile results in OS package manager compiling against godot4 instead of 3.5.2. (Package is from the AUR -Arch Linux- repos.) There doesn’t seem to be a straight forward way to DL a functioning latest version for linux, without doing some serious editing to the build scripts.
We're not sure why the launching from the itch.io app doesn't work, but downloading the binary from the itch.io file website should work. There is also the option of Flatpak. We do not manage any AUR packages for Pixelorama, so we can't guarantee how up to date they are and how well they work. To compile it, you need to download Godot 3.5.2 manually (either from their website or Flatpak) and run Pixelorama as a project, which can be found on GitHub. We have plans to update to Godot 4 soon.
I appreciate y’all! I know it’s difficult to update to godot 4 if your project deploys to web. I understand about the AUR thing. I’ll message that package maintainer next. What I’ve gathered is Godot has changed the reference “godot” in linux pkgs to point to 4 latest instead of 3 latest so when u dl and install from AUR the pkg manager compiles with the wrong version. So, I’ll ping the maintainer next. Thanks for all your hard work. I can’t wait to try the new features!
i really really like this program!, but it does have a problem where sometimes it just crashes or doesn't update the canvas. also a selection rotate tool would be appreciated lul
Thank you for the feedback! Rotation gizmos for selection are planned and will come in a future update! We apologize for the issues, if you have any example crashes with steps to reproduce them it would be greatly appreciated, because that would help us to potentially fix them.
Congratulations on the update! The tool is so good it's scary! The only reason I still don't use it is the fact that, when exporting the frames, the "_" is placed between the tag names and between the numbers to separate them. As I still edit a lot of my game images and they are saved with "-", I unfortunately can't save over them. It's a lot of work to save in another folder, edit the names and cut to the original folder.
Do you intend to modify this one day so that it is possible to separate the tags and numbers with another character (or maybe not separate)?
Thank you for your kind words and feedback! Yes, giving more freedom to modify the format of the exported file names is something we plan on doing eventually.
I love this and it's quickly becoming my main pixel art tool! Also I submitted it to itch.io for when you choose which tools you used for your project! Can't wait to see what comes in the next update!
This is the first program to make Pixel Art that I use, and I must say that I loved it, I didn't need a lot of time to learn how to use it, I really recommend it
You use the select tool to select the image, then you paste it into a new layer and use image > flip. Then, you lower the opacity and you make a blue overlay. (That’s what I think happened but I’m not 100% sure)
The tool is very good, I understand that they get better with each update, I have a recommendation and that is that style layers can be grouped as a folder to, for example, create all the objects in a scenario and group them in a folder and not have to join layers as improvements may need to be made to each layer separately.
Thank you! Tablets should already be supported, although you may need to disable Windows Ink for them to work properly on Windows (should be the same with Microsoft Surfaces). In the next version, you will be able to change the tablet driver being used from Pixelorama's preferences, without needing to disable Windows Ink completely. Pen pressure is also coming.
Unfortunately, we don't have a Microsoft Surface to test some specific controls, so if you have some specific changes/improvements in mind, feel free to let us know!
Is it possible to layer a transparent picture over the canvas? Im trying to make some of my art into sprites but im hopeless at pixel art and it would be really helpful.
Not in the current stable version, but it will be possible in the next version, in the form of reference images. Right now, you can make Pixelorama's window transparent (by going to the Window menu -> Window Opacity) and have the picture opened in an image viewer app below Pixelorama's window.
Really appreciate having a tool like this on MacOS. Sometimes all I want is something that I could do in Gamemakers’ sprite editor, but everything out there is so complicated in comparison. Thank you :)
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It's very fun to use, I enjoy it a lot with a mouse, sadly feels uncomfortable using it with a graphic tablet and the shortcuts arent the most intuitive coming from other software. Still it's a tool I'll probably keep using
Just discovered there is no layer blending mode, hope it comes soon
Hello, and thank you for the feedback! Shortcuts can be changed in the Preferences, if you wish to set your own. Currently there are some shortcuts missing, mostly for certain buttons in the interface, but those will be added in version 1.0. Layer blending mode is also in the works!
thanks for the hard work ( ̄▽ ̄)=====b
I want to re-download pixelorama, but it still has performance problems
Hello, what issues are you having?
if any change to add pixel theme for tools and interface (UI) in future updates(LIkE aesprite UI). PIXELoroma is very useful software for me i stop using aesprite now because this software is cool UX
Thank you, we will consider adding a pixel art theme in the future :)
ok thanks
Hello !
I would like to say that this tool is just amazing, but theres an issue that im currently experiencing is that when i click both ctrl and right click, the program crashes and shows error: NVOGLDC invisible.
Hope it helps !
Hello 👋, which operating system are you using? And are you using pixelorama in browser?
Hello, thanks for the reply !
I am using pixelorama on Windows, and i am not in the browser.
Simply awesome! This is exactly what I needed. Thanks so much!
Thank you, we're happy that it suits your needs! :)
Hi this is a great piece of software, I've been using it daily ever since I got it. Just a quick one, isthere a way I can set the default export path?
Thank you! Currently there is no way but it will be possible in a future version.
it so good, i love it
Thank you!
I know it would be asking a lot, but severely feel that the Ipad needs this tool. It has some but they charge a lot for each major version. I wouldn't mind supporting you if it is priced fairly and supports the pencil even if it's rudimentary. Thanks for all your efforts.
For now our main focus in working on the next big update, version 1.0 and improving the desktop experience even further. Then, an Android version is also planned. We'd love to publish on iOS one day, but it's hard for an open source software like Pixelorama to do so. Hopefully it will happen one day, but not any time soon unfortunately.
this program is great i recommend it
Thank you!
Hello, Orama!
I am experiencing a serious issue with the program on Windows. Whenever I launch the application, the program goes off screen and I can't see it or pull it back to the center.
Any suggestions on how to help would be good! I currently use 2560 x 1440 Pixel monitors.
The sooner, the better, since I'm trying to make a game at the moment.
Thanks,
Havoc
Hello 👋
you can move the window by using "Window Key" + "arrow keys"
Launch pixelorama then use the above given shortcut (first try with the left arrow key multiple times, then try the right arrow key multiple times)
Ah, thank you!
Ah.. it actually does not work..
Thanks for you help, anyways!
this owns
Thanks!
I LOVE YOU
We love our community as well <3
Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)
I have been using this app for some months now it's very cool !
Thank you, glad you think so!
Thanks a million!
Im currently making a minecraft datapack and this really comes in use for making custom items!
Good to know you are finding it useful!
Is there a fill + outline option for shape tools?
Shape tools (rectangle and ellipse) have a "Fill Shape" option in their tool options on the right side of the application that, when enabled, create filled shapes. Is this what you mean?
No, unless I missed a step there. It created a shape, but no outline; it only drew a filled shape. Is there a way to set a fill color separate from the outline color? Thanks!
Well I can set the left mouse button with the shape tool to draw an outline shape, then set the right mouse button with the bucket tool to fill the outline shape. I was expecting the shape tool to draw a shape with a left-color outline, and a right-color fill.
Yeah this is the only way to achieve what you want as of right now, there is no option for different colors for fill and outline.
Thank you for hosting this tool on itch.io for free, we really appreciate it is a valuable tool for our game development and store.
I give this application a ★★★★★ star rating.
We are very happy that you find it useful for your development, thank you for your rating!
App is not launching from itch.io app on linux Manjaro. Attempting to Compile results in OS package manager compiling against godot4 instead of 3.5.2. (Package is from the AUR -Arch Linux- repos.) There doesn’t seem to be a straight forward way to DL a functioning latest version for linux, without doing some serious editing to the build scripts.
We're not sure why the launching from the itch.io app doesn't work, but downloading the binary from the itch.io file website should work. There is also the option of Flatpak. We do not manage any AUR packages for Pixelorama, so we can't guarantee how up to date they are and how well they work. To compile it, you need to download Godot 3.5.2 manually (either from their website or Flatpak) and run Pixelorama as a project, which can be found on GitHub. We have plans to update to Godot 4 soon.
I appreciate y’all! I know it’s difficult to update to godot 4 if your project deploys to web. I understand about the AUR thing. I’ll message that package maintainer next. What I’ve gathered is Godot has changed the reference “godot” in linux pkgs to point to 4 latest instead of 3 latest so when u dl and install from AUR the pkg manager compiles with the wrong version. So, I’ll ping the maintainer next. Thanks for all your hard work. I can’t wait to try the new features!
i really really like this program!, but it does have a problem where sometimes it just crashes or doesn't update the canvas.
also a selection rotate tool would be appreciated lul
Thank you for the feedback! Rotation gizmos for selection are planned and will come in a future update! We apologize for the issues, if you have any example crashes with steps to reproduce them it would be greatly appreciated, because that would help us to potentially fix them.
i walked up to this tool, took it, and it's now mine
Enjoy!
Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)
*Click*
Noice
lets play n1 together the map is desert code CVC7
it's hard to understand pls help
Sure, how do i help?
Congratulations on the update! The tool is so good it's scary! The only reason I still don't use it is the fact that, when exporting the frames, the "_" is placed between the tag names and between the numbers to separate them. As I still edit a lot of my game images and they are saved with "-", I unfortunately can't save over them. It's a lot of work to save in another folder, edit the names and cut to the original folder.
Do you intend to modify this one day so that it is possible to separate the tags and numbers with another character (or maybe not separate)?
Thank you for your kind words and feedback! Yes, giving more freedom to modify the format of the exported file names is something we plan on doing eventually.
I love this and it's quickly becoming my main pixel art tool! Also I submitted it to itch.io for when you choose which tools you used for your project! Can't wait to see what comes in the next update!
The next one has a LOT of new things 😉
Thank you so much! Glad you like it! :D
This is the first program to make Pixel Art that I use, and I must say that I loved it, I didn't need a lot of time to learn how to use it, I really recommend it
Thank you for the kind words, glad you like it!
It's the best free pixel art tool I've ever seen, it's like Aseprite, but free
Thank you, glad you like it!
I have a question, I watched the 0.9 Showcase video and I saw that you made a reflection on the water, how do I do that too?
You use the select tool to select the image, then you paste it into a new layer and use image > flip. Then, you lower the opacity and you make a blue overlay. (That’s what I think happened but I’m not 100% sure)
Thanks for answering my question.
The tool is very good, I understand that they get better with each update, I have a recommendation and that is that style layers can be grouped as a folder to, for example, create all the objects in a scenario and group them in a folder and not have to join layers as improvements may need to be made to each layer separately.
Hy, It has been implemented in 0.11.0 which will arrive soon
This is awesome! Is there also touch/graphic-tablet support? (or is it coming?)
Mouse controls are awesome, but tried it on a Microsoft Surface with a pen and the controls didn’t seem as intuitive.
Hy 👋, Yes it is coming in v0.11.0 which will come soon.
Thank you! Tablets should already be supported, although you may need to disable Windows Ink for them to work properly on Windows (should be the same with Microsoft Surfaces). In the next version, you will be able to change the tablet driver being used from Pixelorama's preferences, without needing to disable Windows Ink completely. Pen pressure is also coming.
Unfortunately, we don't have a Microsoft Surface to test some specific controls, so if you have some specific changes/improvements in mind, feel free to let us know!
I will test 0.11 out on my surface and let you know
I agree
this is a great program but the eraser tool stopped working for me and i can only use it with the right click thing :[
You can left click on the eraser tool to use it with left click
tried. didnt work. thats why im using it w the right click tool :/
Any chance of an Android version coming out?
It will most likely happen yes, but after version 1.0 is out. There's no timeline yet, but we will make an announcement when the time comes.
Really great software. Absolutely love it! I'm looking forward to donating this
Thank you so much! It would be very appreciated!
This is really well done! I find this as a great free alternative to aseprite
Thank you!
I have a question about this software. How do I change then default path it asks me to save my file in?
If you save your project in a certain path, the software should remember that path next time you save a project.
Thanks for the information!
amongi
red sus
Will it have a .ase format support?
It may be able to load .ase files one day, but it's not planned at the moment.
Is it possible to layer a transparent picture over the canvas? Im trying to make some of my art into sprites but im hopeless at pixel art and it would be really helpful.
Not in the current stable version, but it will be possible in the next version, in the form of reference images. Right now, you can make Pixelorama's window transparent (by going to the Window menu -> Window Opacity) and have the picture opened in an image viewer app below Pixelorama's window.
How to hide the tool icons flouting next to my cursor
You can go to the Edit menu, select Preferences, and under Cursors, disable "Show left tool icon" and "Show right tool icon".
Really appreciate having a tool like this on MacOS. Sometimes all I want is something that I could do in Gamemakers’ sprite editor, but everything out there is so complicated in comparison. Thank you :)
Glad you find it useful!