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Hello, I have really enjoyed using this program; but there is something that I do not know if it is possible to do in it: is it possible to rotate images? And is it possible to export the images to a format with few colors? (I mean exporting images to 8bits and not 24bits).

Being honest, these issues are what limits me to not make this program as my main pixelart (since i used GraphicsGale as my main).

Hello! Yes, rotating images is possible by going to the Image menu and selecting "Rotate Image". There are a lot of rotation algorithms, but we recommend either "Rotxel with Smear" or "Nearest Neighbour (Shader)" because these are the fastest.

Limiting the colors on export is not currently possible.

Thank you very much for answering (I hope that one day it can be exported in 8bits); I have an other question, is it possible to cut something so that it can be moved around the canvas using a grid movement?


You can use a selection tool to create a selection, and then you can click on it to move it. If you hold `Control`, the movement will be snapped to the grid. You can read this for more information:

Hi I've been really enjoying your program and think its incredible as a beginner friendly tool for both Pixel Art and Animation. But I do have a question about the animation part, specifically is there a way to export animation files as Videos or can they only be exported as GIFS? or if not possible are there plans to make it possible to export animations to a video file such as MP4? Thank you for this incredible program either way.


Thank you for the kind words! Currently it is only possible to export animations either as multiple png files or as a .gif file, with .apng support coming in the next version. Video exporting is not possible at the moment, but we'd love to implement it at some point.


Thank you for the reply! Its nice to know that the animation feature is gonna get a new exporting option in the next update and its great to hear that Video exports might eventually become a thing sometime in the future. Thank you again for this wonderful program.


Just checking this out and 'bought' it for $2, just so the devs know that isn't a reflection on your work but indicative that I haven't even checked it out yet but wanted to support the idea regardless.


Thank you so much! Every donation counts and we appreciate them a lot! We hope you'll like it when you check it out :D

i like the app it runs well on linux but i have a question will there be a support for cmyk color palatte?

Glad you like it! We don't have plans for CMYK at the moment, but it may happen in a future update.


What an incredible tool. For not even being 1.0 yet, I have made a surprisingly great amount of assets on it. It has some quirks, but that’s why it’s in active development.

It’s not Aseprite level yet, but it’s also free. Less complex than Graphics Gale with more features than Piskel. Excellent free pixel art app.

Some bugs I have noticed: program chugs pretty hard with larger files, even simple ones. Having the animated select off though does help. Undo can also be strange if you click on the wrong area rather than act as a global undo. But once again, this app is highly functional. Just know it’s under construction.

Thank you so much! It's true that Pixelorama is still under development, and right now it does struggle with larger images. Moving forward we want to improve the user experience of the application, and optimize it even more for larger projects. Nevertheless, we are very happy that users use and like it, even if it's still under development!


i was doing an animation and suddenly the application crash and now i cant open the file and it size now is 0 B, i have enabled the autosave, when i start the application again it doesnt ask me for recover the file,  there's a route of backup of something :c?

Hello. Did the crash occur while saving the project? Unfortunately this is a known issue with large projects and ZSTD compression. You can try disabling ZSTD compression when you save, but keep in mind this may result in large files.

To find the backup, you can go to the Help menu, click on "Open Logs Folder" and go to the parent folder. There, you may see a file which name start with "backup-". You can rename it to add the `.pxo` extension, and load it into Pixelorama.

We are sorry for the trouble caused. The issue with the pxo's size being 0B will be solved in the next version, but we are still investigating why saving a large project with ZSTD compression causes crashes.

yep, the crash happen while saving the proyect plus, now i see all the backups also are 0 B, thank to god that i save a copy of the proyect and i just lost 5 hours instead of a whole week.

how can i disable ZSTD compression?

Anyways, thanks for the quick response and feedback. As a programmer I know how complicated it is to fix these kinds of issues.

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In the dialog that appears when you save a project, there is a checkbox on the bottom sidethat lets you toggle ZSTD compression, which should be enabled by default. You can click on it to disable it, and hopefully it should no longer crash.

We are very sorry for the problem, and thank you for the understanding! Unfortunately Pixelorama can be a bit problematic for larger projects right now, but we will improve on that in future updates.

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Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)

hi, i'm a little new using pixelorama and Im looking for the existence of one tool.

there is a tool that let you move a bunch of frames to a specific frame?

i mean for a example move the frames 10-20 to the 60 frame.

so now this frames are the 61 to 71 frames.

anyways thank you for this program it is really useful and the most complete of all that I have used. :>

Hello! Right now you can only move individual frames around, but we do plan on making it possible to move multiple frames together in a future update!

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Is there a way to remove that custom cursor thingy which shows me which tools I'm currently using? It is annoying me since I can see the tools at the left of my screen.

You can go to the Edit menu, Preferences, Cursors, and untick "Show left tool icon" and "Show right tool icon" options.


First, thanks for that hard work on pixelorama.Is it possible to add better pen tablet support? Not pressure but switching between Pen and Eraser doesn´t work correctly.I can simulate B/E on the xp-pen software and set the Pen and Erazer B/E in pixelorama, but the hell it doesn´t work.

Hello! Thank you for the feedback. Are you suggesting that Pixelorama should be able to detect if the pen is inverted or not, and if it is, it should act as an eraser? I think this should be possible, we will look into it!

Hello to the team and thank you for your wonderful piece of software !

I have a question : is it possible to open a file exclusively in the secondary canva ? I would like to use it as a window dedicated for inspiration and reference and I could not find a way to do that ^^'

If not possible, it could be a good feature to add to the software :)

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Hy👋, currently it's not possible but a reference images feature is indeed being worked on 👍 

Hello! is there a dithering brush? (also: I really like this tool!)

Hello! There is no dithering brush for now, but you can generate dithered gradients by going to the Image menu and selecting "Gradient".


Okay, thank you :)

Amazing as always!!

Can you guys add Noise option in later updates?

Because every time I want to add noises to my sprites I need to use other programs for it, which can be a little annoying.

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Hy, do you mean adding audio to animation?

Hello, no not sounds, I meant filter noise.


Could you post a video for reference?

Also feel free to open a discussion on GitHub 👍

Hello, thank you! Are you referring to Noise such as Perlin and OpenSimplex noise generation?

Greetings, yes! I am referring to those noises. Noises so I can add to my sprites for some noise effects.

Something like in GIMP we have Filters > Noise > HSV Noise.


This is an interesting idea. We'll definitely keep it in mind for a future update!

It does not currently save my settings. Which is a bit of a shame, as I genuinely think this is better than Asesprite.

What kind of setting?

Could you create an issue about it on GitHub?

Hm. I thought all user settings reset, but it seems only some of them do - onion skin settings and resized interface elements. I also can't reassign tool shortcuts. I guess I could open these as issues on GH.

It's not a dealbreaker, I still prefer it to other editors out there.


Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)

Very good tool!

Would be great to have android build. Recently Godot itself works great on tablet with keyboard/mouse. And web version of pixelorama also works on Android abd it's usable, but I can imagine native build will work even better!

Thank you! An Android version will most likely happen at some point.

the app say error n° 12 how fix it

Hello, this may help you:


Wooo this looks great!



The pixel art tool of all time

Thank you!

How do you export to gif? 

You can go to the File menu, select Export and click on the Animation tab. From there, you can export gifs. You can read this for more details:


Thanks! I appreciate it!

This can export gif. How can you do that in Godot? Say I have an array of images and wanted to make a gif out of them.

Godot unfortunately does not have a built-in way to export gifs, so we are using this addon

I tried on my pc and a friend's one and when generating a gif it crashes or this error appears

E 0:00:08.230   getornull: Condition "!id_map.has(p_rid.get_data())" is true. Returned: nullptr

  <C++ Source>  ./core/rid.h:151 @ getornull())

and generates a bad gif. Like it seems that some frames are not generating correctly.

Invalid call. Nonexistent function 'is_alive' in base '_Thread'. I run it in godot 3.2.3 and this appeared

Hy 👋,Have you tried with the latest Godot? (Ver 3.5)

Yeah, I tried it with 3.2.3, 3.4.3 and 3.5 


Wow! That's amazing! I just switched to Godot and found an awesome pixel art tool made in Godot!

Have you considered to make a version of the Asesprite Wizard add-on for Pixelorama? Would be amazing work on Godot with a set of tools made in Godot 🤯

And Voxelorama just completes the set as I'm doing a 2.5D game combining pixel and voxel, keep up your amazing work!

Here is the add-on I talked about:

Thank you so much! A similar add-on for Godot that can import Pixelorama files already exists, you can find it here:

Oh amazing! The Godot community should know more about your tools 

I checked several resources docs, repos, etc and never found anything related to Pixelorama or Voxelorama 

I would recommend to check the official Godot repos and let them know your tools and the add-ons to include them everywhere 😉

Pixelorama already has a page on Godot's showcase and is mentioned in the Awesome Godot list 😁

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It's so cool to see your project grow! It's getting better and better!

I have a suggestion. When saving the animation with the frames as different images the "_" is added to the name to separate the numbering and tags. Wouldn't it be better just add the numbering without "_" while the artist chooses whether to separate the numbers of the names and the names of tags? Because just adding the "_" to the end of the name and it will happen, but maybe the artist prefer another way.

Another suggestion is to export just a selected tag.



Thank you for the kind words and feedback! We plan on improving the exporting process eventually, and we will definitely keep your suggestion in mind.


I can finally replace Aseprite as my sprite animation tool. Thank you!


Glad you like it!

I downloaded new version. I have issue, the canvas is very laggy. Everything else seems to work correctly. Any idea why?


Hello.We are working on a new update that should improve performance. The update will most likely be out soon, but if you want to use it now, feel free to try a Nightly build to test if you can see any performance increases

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Works way better but still has small mouse delay on canvas. But I can work with this. Thank you! Waiting for new update :D


Glad to know that it works better! We'll keep doing our best to further optimize the program.




Are you planning on adding an android port of it

Yes, but there are some UX/UI issues that need to be taken care of first. An Android port will most likely happen at some point, but we're not sure when yet.

awesome pixel art tool! 

Thank you!

Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)

just a question - someone knows how to add a custom tool?

for example for me would be usable drawing lines of darkness/lightness. or filling all selection... 


You would have to make an extension to add a custom tool (you may get more info about it in the discord server)
the shading tool can already draw lines of darkness/lightness...

no. It draws pixels. And then i mistake a lot..  ;-;

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Hold "shift" while drawing and it will draw lines

hold "ctrl" while drawing and it will instantly switch to the other mode (lighter to darken and vice versa)

You can also hold "shift" while you are pressing "ctrl"

no. in my version i have separate tool for lines... and it doesnt contain darkening/lightening... 

and as i said - also managing selection more than only copy/cut/paste/delete :/ (read - darken, lighten, fill all, draw square and circle)

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Which version of pixelorama are you using.???
These are the tools available in version 0.10.1

I downloaded new version. I have issue, the canvas is very laggy. Everything else seems to work correctly. Any idea why?

I fell in love. TRANSPARENCY????!!!!?!?? Thanks for this gift amongst mortals

Hahaha, thank you for the kind words!

You can also rotate the canvas ;)

Is there a shortcut to resize the brush? There is no translation for the new shortcut Settings, I can't find it, and I don't know how to set the shortcut Settings.

Hello! There is no shortcut for this yet, but there will be in a future update. Translations will also be added in the future.

it would be great if the top right preview would respect the animation tags

Hello, can you explain what you mean in more detail?

If the preview played the animation tag we have selected and not the entire timeline
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But it should already be doing that...

Did you enable the (Animation plays only...) Checkbox from the tag menu?

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If it still doesn't work, feel free to create an issue on Github (along with a video demonstration of this bug if possible), or seek help from the Discord community server so we can better understand what is wrong

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Wait wait wait... you're talking about the play button on the top-right preview right? (that may be a bug)

Okay,the bug's now fixed for the 0.10.2 version. Thanks for letting us know :)

I have a question, is there any thought about making a Pixelorma on steam?

We are thinking about it, but we're not sure when it will happen. If Pixelorama gets on Steam, it will most likely cost money there (like Krita), since Steam doesn't have a "pay what you want, if you want" system like has. It will remain free here, of course.

I can't download the app because Mac says "'Pixelorama' can’t be opened because Apple cannot check it for malicious software." and that the software needs to be updated. :(

Hello! You have to follow these steps in order for it to runL


Hy, if anyone here's interested to use the extension system, here's the "VariableStore" (Lots of extensions available there)


Man this is very good app, 10/10 stars from me!

Thank you so much!


Looking good :] Any chance of a release for PowerPC G4 mac (universal binary)

Thank you! Right now we're sticking to the platforms Godot exports for (with the exception of Raspberry Pi, which is a platform supported and maintained by the community of Godot), so unless either Godot or its community offers support for a platform, we can't support it unfortunately, especially if it's about older computers.

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I made this in Pixelorama. The process went fairly smoothly until I compiled the screenshot. Cloning a layer often produced a blank layer or a previous state of the layer. Creating a blank layer or loading sprite layers shorter than the number of frames in the project caused random sprites to be added to the layer. These sprites had been duplicated and merged into layers. However, Pixelorama would stick a couple of extra sprites into unused frames. It's like the program remembers past commands and executes them randomly. Since this only occurred with the larger project, my small amount of memory, 4 GB, may have been contributing. I found workarounds and will continue to use your product. I have no income and very much appreciate this tool that may help remedy the situation.

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Projects occasionally add a couple of extra colors that are close to the palette. I've used ZSTD compression, as I couldn't leave it unchecked by default. I don't know if the color aberrations happen without it.


Hello! Your animation looks amazing! :) We are sorry for the issues caused and thank you for reporting. This is definitely some weird behavior and it is possible that it may have to do with some kind of memory issue, but we're not sure. We'll do our best to investigate and fix the issues in a future update.

Are you able to add Pixelorama to the tool database?

Yes, we will do so once we make some further improvements to the user interface. The suggest a tool page lets us upload a screenshot, but I'm not sure if it can be changed later.

The link next to "Made with" takes one to a page of games made with the tool and doesn't show the tool.

I turned the mockup above into my 1st game using Pixelorama. Thank you.


It looks fantastic! We feel very honored that Pixelorama was a part of your first game!

Hi, may I ask how this achieves exporting images with a transparent background? This is something I've been struggling with in my own project and have found little information about. Apologies if this is not an appropriate place to ask.


Hello, since Pixelorama is made with the Godot Engine, png exporting is being handled by Godot for us, so I'm not sure if I can provide with a meaningful answer. Images are being constructed with Godot's `Image` class, which is transparent by default, so we don't do anything special to handle transparency. If you are using Godot as well, the documentation page of the `Image` class is a great help.


Thank you!

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