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Need alpha locking options in stable build and UI improvement please.

Color picking option like complementary,tradic color wheel option need.i see the online doc this future available 1.0 dev version but that is unstable so need stable version

What ever happen i love this app,thank you for all :)

Hy, the next stable release will be the 1.0 version which will come soon, btw, if you're interested, the dev version is kinda stable now and you can use it for your usual things. Just remember that projects saved with 1.0 will not open in 0.11.4

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i already try it.

Alpha locking and multiple color wheels are in version 1.0 like you mentioned. Patience until it becomes stable :)

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Wow,it’s a great app always.if possible please add pixel art theme (aseprite UI theme) or custom theme option please…UI improvement really give a engaging workflow.i already ask this on 1 year before,please consider

Hello! There are currently no plans for a pixel art theme, but an extension could potentially be created that adds a pixel art theme in the future.

any plans for adding layer blending options in the future?

i think available in v1.0 dev release (Unstable)

Hello, layer blending modes are coming in version 1.0!

sometimes when i use onion skinning, i feel like the frame i'm not currently on is too opaque and i can't tell which frame i'm looking at. unless it's already a feature and i've somehow missed it, it would be nice to be able to change the opacity of previous/future frame(s)

Changing opacity is not yet possible but you can set it so that onion frame are placed below the current frame

https://user-images.githubusercontent.com/77773850/118992553-2fa13f00-b99e-11eb-...

oh yeah, i forgot you could that. definitely helps, thanks!

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Literally changed my life. Also, GODOT

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That's very sweet, always happy to hear that our project had a positive impact.💚 And yeah, Godot is amazing!

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Godot

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Godot

Godot

Would it be possible to have a tile picker similar to Pyxeledit? 

Hello! It will happen eventually, but after version 1.0 is out.

Hey, love this tool sm! Tried it in my computer a while back and I use it to create my game assets. Though, I tried installing it on my Chromebook since my computer is under repair, how do I set it up on Linux? All it gives me is a tar.gz file

Hy 👋, tar.gz is another compressed folder, you'd have to uncompress it as well.

Alr, just got the folder from it, but now what? Sorry if I'm asking unrelated questions I'm pretty new to the Linux setup 

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Pixelorama doesn't have a setup for Linux, There should be a pixelorama.x86_64 file in it, that should directly open pixelorama😁 (you can also rename that "folder" to anything and place it anywhere you like)

This might help (I forgot I had made a vid on it 😅)

Strange, when I double click it, it doesn't open and i dont see a gear icon on the file either

Hmmm, the icon could be different for your case (mine is a gear due to my Linux theme). As for it not running there are a couple of things you could try, hope it helps 😁

  • Check if you are clicking on the (.x86_64) and not (.pck). (.x86_64) Is the correct one.
  • Check if it has permission to be run as executable (right click on it, go to properties, and enable checkbox that says "allow running file as executable")
  • Check if you are using 32 bit Linux, instead of 64 bit (if it is 32 bit then you need the 32 bit version of pixelorama). If you don't know how to check it, you can download the 32 bit pixelorama version and see if it runs or not

Hello! If you're having trouble, you could also try downloading it as a Flatpak https://flathub.org/apps/com.orama_interactive.Pixelorama

Thanks for the recommendation but I'm going to use flatpak as a last resort since setting it up is a bit too heavy, especially with my low storage capacity :(

I actually just realized, last update was Oct 30 2023, but :the developers seems very kind and answer basically every question, so my question is: is this project still active?

Hello! The project is very much alive, in fact we are working on it on almost a daily basis (you can see it on our GitHub Repository)! Right now we are preparing version 1.0, the biggest update so far, while also working on version 0.11.4 which will purely consist of bug fixes. We're sorry we've been quiet for these past months, but there will be news very soon!

That's so exciting! Can't wait for the release

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The next release is now here 🎉

Soon as I have some money I'll support y'all 🙏🏼

Keep up the hard work, truly one of the best projects I have encountered.

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We really appreciate the kind words, thank you!

I’m a donor, so a reminder to people who want to keep this project active to also donate.

Thank you so much for your support!

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I like very much. However, i am often encountering crashes with this error in the log files:

ERROR: Can't resize PoolVector if locked.

   at: resize (./core/pool_vector.h:589) - Condition "alloc->lock.get() > 0" is true. Returned: ERR_LOCKED

I seem to only encounter this on projects with larger canvases. As far as I can tell, the crash is triggered whenever I am drawing with the pencil tool very quickly and I let go of it

Hello! Are you using the latest stable version (0.11.3)? This used to be a bug in past versions, but it should be fixed now.

Yep, i am indeed on v0.11.3

Hmm, this is very weird then. We'll take a closer look to see if we can replicate, however the good news is that version 1.0 will not have this issue for sure, as it is using Godot 4 instead of Godot 3. We will see if we can fix it for v0.11.4, otherwise you might have to wait until v1.0, sorry!

That's alright. Nice to hear it'll be fixed though. Thanks

Hey, just confirming that the crash no longer happens for me in v0.11.4. Thanks for fixing it!

That's awesome, glad to know the issue is resolved!

Fell in love with this tool, the only one thing I would really love to see is an option to create a tilemap with the respective grid layout to separate all of them, it would be really helpful

At last I found a workaround, still would be cool to see a feature only for this, also is there a way to decrease the opacity of the layer you're not on?

Hello, thank you for the kind words! We plan on creating a tilemap editor eventually. As for your second question, right now it's not possible to decrease the opacity of non-selected layers. We should probably add a layer properties window that appears when you right click a layer that allows changing its opacity, in a future version.

No problem, one last question: when you select a region is there a way to rotate it? Other than that keep up the good work, it looks amazing

Yes, you can go the Image menu and select Rotate Image. Eventually we will add gizmos on the selection itself, like there are gizmos for resizing.

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Tysm!

I also need it, how did you do it lmao

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I set the grid to be 32x32 since I needed 32x32 sprites, then with a calculator just extended the space to draw on

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